Study-Unit Description

Study-Unit Description


CODE LAS3015

 
TITLE 3D Modeling and Visualisation using Maya

 
UM LEVEL H - Higher Level

 
MQF LEVEL 6

 
ECTS CREDITS 4

 
DEPARTMENT Centre for the Liberal Arts and Sciences

 
DESCRIPTION Autodesk Maya is the de facto standard for creating 3D content, especially in the film and special effects industry, in the video gaming and broadcast industry for their CG production and cultural heritage, to name a few. Maya’s expansive toolset includes modelling, UV layout, surfacing, lighting, rigging, animation, dynamics and rendering tools which enhance creative skills. There is no limit to what these tools can create, no limit to fantasy when modelling with Maya.

In this Unit, students will be introduced to Maya and its various features, touching on all of the different Maya modules by applying these tools to a series of fun and practical exercises.

Learning Outcomes:

1. Knowledge & Understanding
By the end of the unit the student will be able to:

a) describe coordinate systems, points, vectors and transformations;
b) describe Materials (diffuse, specular, glossy, transmissive, translucent);
c) identify illumination models and light sources (point lights, directional lights, spot lights, angled lights, area lights, volumetric lights);
d) list simulation models (rigid body, soft body dynamics);
e) outline various rendering algorithms.

2. Skills
By the end of the unit the student will be able to:

a) create compelling 3D digital content, including models, animation, visual effects, games and simulations;
b) create character rigs. Define internal skeletons for characters and bind skin to them to create realistic movement with deformation;
c) animate;
d) create dynamic, fluid and other simulation effects;
e) create lighting, shading and render still images and scenes;
f) solve a problem using more than one strategy;
g) work as part of a team.

Main Text/s and any supplementary readings:

Main:

- Naas, P., 2013. Autodesk Maya 2014 Essentials: Autodesk Official Press. John Wiley & Sons.
- Palamar, T., 2013. Mastering Autodesk Maya 2014: Autodesk Official Press. John Wiley & Sons.

Further reading:

- Hughes, J.F., Van Dam, A., Foley, J.D. and Feiner, S.K., 2014. Computer graphics: principles and practice. Pearson Education.
- Dorsey, J., Rushmeier, H. and Sillion, F., 2010. Digital modeling of material appearance. Morgan Kaufmann.

 
ADDITIONAL NOTES Pre-Requisite knowledge, skills and competences: A strong interest in computer graphics and visualization.

 
STUDY-UNIT TYPE Lecture and Practical

 
METHOD OF ASSESSMENT
Assessment Component/s Sept. Asst Session Weighting
Project Yes 100%

 
LECTURER/S Suzanne Marie Psaila

 

 
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Units not attracting a sufficient number of registrations may be withdrawn without notice.
It should be noted that all the information in the description above applies to study-units available during the academic year 2023/4. It may be subject to change in subsequent years.

https://www.um.edu.mt/course/studyunit