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CODE ICS3209

 
TITLE Advanced Game AI

 
LEVEL 03 - Years 2, 3, 4 in Modular Undergraduate Course

 
ECTS CREDITS 5

 
DEPARTMENT Artificial Intelligence

 
DESCRIPTION The Advanced Game AI (AGAI) is aimed at giving students a comprehensive overview towards AI game creation. It will focus mainly on the theoretical part and it will try to identify the elements of a good game, the identification of a good theme, ensure a good user experience etc always within the context of the AI. We will also have a look at the major gaming platforms such as (the iPhone, the XBOX 360, etc). Finally we will help students apply what they learnt in Foundations of Game AI. We will apply advanced techniques such as complex decision making, learning, etc.

Study-unit Aims:

- Introduction to designing a good game taking into considerations things such as social interaction, etc;
- Give an overview of the whole process and understand how it works;
- Make use of a real game development tools such as Unity 3D etc in order to integrate the advanced Artificial Intelligence techniques covered during the study-unit.

Learning Outcomes:

1. Knowledge & Understanding:

By the end of the study-unit the student will be able to:

- Describe how to design a good game;
- Apply such a technology to other application areas such as gamification of real life scenarios;
- Explain the implications and trade-offs of constructing a complex AI system for games;
- Explain how to implement advanced AI techniques in games.

2. Skills:

By the end of the study-unit the student will be able to:

- Transfer the newly acquired knowledge to other situations such as in gamification of real life systems;
- Give practical examples of how advanced AI techniques can be used in game development;
- Design a good game which can be implemented on different platforms.

Main Text/s and any supplementary readings:

- J Schell, The Art of Game Design: A book of lenses (2008), Morgan Kaufmann, ISBN 0123694965.
- R Koster, A Theory of Fun for Game Design (2004), Paraglyph Press, ISBN 1932111972.
- A Reed, Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7 (2010), O'Reilly Media, ISBN 1449394620.
- P Zirkle and J Hogue, iPhone Game Development: Developing 2D & 3D games in Objective-C (2009), O'Reilly Media, ISBN 0596159854.
- V Silva, Pro Android Games (2009), Apress, ISBN 1430226471, Packt Publishing, ISBN 1849690545.
- R Creighton, Unity 3D Game Development by Example Beginner's Guide (2010)
- M Buckland, Programming Game AI by Example (2004), Jones & Bartlett Publishers, ISBN 1556220782.

Various online resources.

 
RULES/CONDITIONS Before TAKING THIS STUDY-UNIT YOU MUST TAKE ICS2211

 
STUDY-UNIT TYPE Lecture and Independent Study

 
METHOD OF ASSESSMENT
Assessment Component/s Resit Availability Weighting
Project Yes 100%

 
LECTURER/S Alexiei Dingli (Co-ord.)

 
The University makes every effort to ensure that the published Courses Plans, Programmes of Study and Study-Unit information are complete and up-to-date at the time of publication. The University reserves the right to make changes in case errors are detected after publication.
The availability of optional units may be subject to timetabling constraints.
Units not attracting a sufficient number of registrations may be withdrawn without notice.
It should be noted that all the information in the study-unit description above applies to the academic year 2017/8, if study-unit is available during this academic year, and may be subject to change in subsequent years.
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13th Edition of EY’s Annual Attractiveness Event

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The 13th Edition of EY’s Annual Attractiveness event will be held on 25th October 2017 at the InterContinental Hotel,

St. Julians. It is titled "Thinking without the box: disruption, technology and FDI".

 

The  students' invitation and more information can be found here

The conference programme can be found here

 

 
 

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