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Video Games, Learning and Literacy
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About Literacy

Video Games, Learning and Literacy (VGLL) is a new research and development project of the Centre for Literacy of the University of Malta.

Following the success of previous ICT projects of the Centre for Literacy namely, LinguaNet PLus, ODISEAME, and current ones TOOL (Tools for On-line and Off-line Learning), Europodians (Teaching Languages through the ipod) and UNITE (An FP6 project in e- and mobile learning) the Centre for Literacy has now embarked on a new research and development project: Video Games, Leaning and Literacy (VGLL) in conjunction with partner Universities abroad and IT agencies.  This R&D project will seek to promote recent international research findings about the effects of video gaming on learning and the devlopment of literacy and its implications for education. 

Video games (read also computer games) have become an essential feature in the lives of most of our children and young people.  There are various implications for the way the new generation of 'digital natives' learn. Our educators and schools have a lot to learn from the learning principles employed by those involved in video gaming. For more information contact the Centre Director Professor Charles L. Mifsud.
 

 

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Video Games, Learning and Literacy
Video Games, Learning and Literacy (VGLL) is a new research and development project of the Centre for Literacy of the University of Malta.
Video Games at the Centre for Literacy
Laura Kaspari Hohmann was recently a guest speaker at the Centre for Literacy of the University of Malta.
High tech Maltese at the Centre for Literacy
The Centre for Literacy of the University of Malta is involved in two EU projects which will bring the new technologies to Maltese Language Learning.
 
 
Last Updated: 6 August 2008

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