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Video Games, Learning and Literacy (VGLL)
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About Literacy

Video Games, Learning and Literacy (VGLL) is a new research and development project of the Centre for Literacy of the University of Malta.

            boys playing video games                 boy and girl playing video games                girl playing video games

Following the success of previous ICT projects of the Centre for Literacy namely, LinguaNet PLus, ODISEAME, ELNPlus, FEEL, Euro-Inclusion and current ones like TOOL (Tools for On-line and Off-line Learning), Europodians (Teaching Languages through the ipod) and UNITE (An FP6 project in e- and mobile learning) the Centre for Literacy has now embarked on a new research and development project: Video Games, Leaning and Literacy (VGLL) in conjunction with a number of partner Universities abroad and IT agencies.  This R&D project will seek to promote and extend recent international research findings about the effects of video gaming on learning and the development of literacy. 

Video games (read also computer games) have become an essential feature in the lives of most of our children and young people.  There are various implications for education and the way in which the new generation of 'digital natives' learn. Our educators and schools may have a lot to learn from the learning principles employed by those involved in video gaming. For more information contact the Centre Director: Professor Charles L. Mifsud.


Video Games Lecture at the Centre for LiteracyLaura_Kaspari_Hohmann

Laura Kaspari Hohmann was recently a guest speaker at the Centre for Literacy of the University of Malta.  Her visit was made possible through the US Embassy.  She spoke about: Video Games and English Language Teaching, and conducted sessions with different student groups.

Professor Charles L. Mifsud, Director of the Centre for Literacy of the University of Malta, said that the visit of Professor Hohmann was very significant in view of the research activities of the Centre for Literacy which deal with the impact of Video Games on Student Learning.  A number of students are also conducting research in this field.  Professor Mifsud expressed his thanks to the US Embassy for making possible this visit.

Laura Kaspari Hohmann is originally from Colorado and received her degrees from the University of Colorado at Boulder and the University of Denver. She currently lives in Rome and travels throughout Southern Europe for work.  Prior to joining the Foreign Service, she worked in academic libraries, most recently as the library director at Northern Marianas College in Saipan in the Western Pacific.  She also spent a year teaching English in China.

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Notices
Video Games, Learning and Literacy
Video Games, Learning and Literacy (VGLL) is a new research and development project of the Centre for Literacy of the University of Malta.
Video Games at the Centre for Literacy
Laura Kaspari Hohmann was recently a guest speaker at the Centre for Literacy of the University of Malta.
High tech Maltese at the Centre for Literacy
The Centre for Literacy of the University of Malta is involved in two EU projects which will bring the new technologies to Maltese Language Learning.
 
 
Last Updated: 10 March 2009

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