Institute of Digital Games

Our alumni

Our alumni

Graduating from the Institute of Digital Games opens the door to new opportunities.

Our students are a reflection of the Institute and by supporting and maintaining close contacts with our alumni, the Institute of Digital Games (IDG) is able to facilitate opportunities for contact between students, employees and alumni. Active alumni are a great asset to the Institute.

The Institute of Digital Games has been founded relatively recently and, since its first intake of students in 2013, more than 50 students have studied at the Institute and every year our alumni group is increasing.

Join the IDG’s alumni networks.

Facebook to keep up with alumni events and stay informed of what’s happening at the IDG.

University of Malta to network with other alumni across the whole University and keep up to date with major UM announcements.

Companies and organisations that have employed Institute of Digital Games alumni include:

  • Bettson Group
  • Creative Assembly
  • Guts Gaming
  • MCAST Malta
  • Sony Interactive Entertainment Europe
  • University of Geneva
  • University of Malta

Universities and graduate schools that have accepted Institute of Digital Games alumni include:

  • City University of Hong Kong
  • University of Malta



William Cachia 2

William Cachia - Graduated 2015

William's research explored the procedural generation of multi-floor levels for first-person shooters.

"Being involved in the research process, I realised how passionate everyone at IDG is about their research."

Rebecca P. 2

Rebecca Portelli - Graduated in 2017

Rebecca is researched narrative in games. As part of her thesis, she developed a choice-driven video game.

"Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer! The Institute feels like a little community that you're part of."

David C 2

David Chircop - Graduated in 2015

David developed an innovative model for understanding board game involvement for his thesis.

"It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired."