Workshop themes

Professor Philip Farrugia: Prime-VR2 WP4 Leader
  

PRIME-VR2

Design for Additive Manufacturing (DFAM): Future Interactive Devices

Parallel workshops: 

Day 1: (17 March 2022) 

W.1.1: Capturing of User Data for Bespoke Additive Manufactured Products  (10:45 - 12:15)

 Pointers for Discussion:

1. How to seamlessly link 3D scan data with form generation algorithms? What are the advantages?

2. What are the main issues arising when human body parts have to be acquired?

3. What are the criteria to be used for selecting the most suitable scanning method/technology?

4. What is the level of accuracy requested for 3D scan data?

5. What is the pre/post-processing effort required for 3D scan data?

6. Beyond rehabilitation, is there scope for capturing 3D scan data to generate bespoke controllers for other applications?

 

W.1.2: Principles to Successfully Design, Fabricate and Test Future Interactive Devices (10:45 - 12:15)

 Pointers for Discussion:

1. What would be the challenges to design, fabricate and test future interactive devices?

2. How can auxetic structures be exploited in future interactive devices?

3. How would current practices have to change when designing, fabricating and testing 3D printed interactive devices?

4. To what extent is the current Design for Additive Manufacturing (DFAM) knowledge exhaustive for 3D printing future interactive devices? 

5. What methodologies are available to systematically verify and validate current interactive devices?

6. In what ways, if any, would the development process of future 3D printed interactive devices for medical use differ from mainstream products? 

 

W.1.3: Defining the Requirements of Future Interactive Devices (13:45 - 15:15)

Pointers for Discussion:

1. What strategy should be adopted to define the requirements of future interactive devices? How such a strategy depend on the field (e.g. gaming, rehabilitation)?

2. What requirements of current devices are applicable to future interactive devices?

3. How would such requirements impact current Design for Additive Manufacturing guidelines? 

4. Do we need a new set of standards which define ergonomics of future interactive devices?

5. Will controllers still be required in the future? Are we moving towards controller-less products? 

6. What are the improvements of these devices as opposed to existing ones on the market?

 

W.1.4: Embedding Electronics and Sensors in 3D Printed Products (13:45 - 15:15)

Pointers for Discussion:

1. What geometry design considerations one should take to incorporate electronic components in the building process? Are such considerations any different from those used in typical moulded parts?

2. How can electronics be integrated into 3D printing manufacturing processes?

3. What factors should one consider when designing assembly routines of electronic components?

4. What is the optimal electronics assembly routine for hand held controllers?

5. To what extent are current multi-purpose 3D printers suitable to assemble electronics during the 3D building process?

6. What electronics encapsulation materials should be considered to avoid heat transfer while continuous printing?

 

Day 2 (18 March 2022)

W.2.1: Computational Design Approaches for Additive Manufacturing (09:45 -11:15)

Pointers for Discussion:

1. What are the current strengths, weaknesses, threats and opportunities in Computational Design Approaches for Additive Manufacturing?

2. How can form generation algorithms be exploited for 3D printed products? 

3. Are there any DFAM guidelines for 3D printed products designed by computational design approaches?

4. Can form generation algorithms be modified to incorporate the fourth dimension?


W.2.2.  The Impact of 3D Printing Technology Maturity on Future Interactive  Products (09:45 - 11:15)

Pointers for Discussion:

 

1. How the maturity level of 3D printing processes can be assessed?

2. What are the critical AM process parameters which influence UX when interacting with products? 

3. To what extent are current AM technologies suited to the development of interactive devices, and to end products in general? 

4. How can designers be supported in assessing the AM process maturity level and its implications on product design specifications? Is this domain dependent or does it vary from therapeutic interactive devices and mainstream products?

 

W.P.2.3: Ergonomic Testing of Wearable Additive Manufactured Products (13:45 -15:15)

Pointers for Discussion:

1. What are the key criteria for ergonomic testing of such products? 

2. What testing protocols can be applied to evaluate such devices with a wide range of users including children?

3. What strategy shall be adopted to inform the design process from ergonomic testing results?

4. How can from ergonomic testing results be incorporated in Design for Additive Manufacturing knowledge? 


W.P.2.4: Customization vs mass production- the challenges of Commercialising Additive Manufactured Products (13:45 -15:15)

Pointers for Discussion:

1. What are typical production volumes which would make 3D printing technology suitable for mass customisation?

2. Are there any Design for Additive Manufacturing guidelines for small production volumes?

3. To what extent is 3D printing considered as 'Rapid Manufacturing'?

4. To what extent is 'pause at z 3D printing' suitable for mass customisation, especially when involving assembly a wide range of electronic components?


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