VS-Games 2014 - Conference Program - download | | Tue, 9/Sep/14 |
| 9:00 | Game Jam - Registration | 10:00 | Game Jam - Briefing - Presentation | 12:00 | Game Jam - Start |
 Wed, 10/Sep/14 |
| 8:00 | Main Conference - Registration | 9:00 | Doctoral Workshop Panel: Prof. Igor Mayer, Mr Goncalo Pereira, Prof. Carlos Martinho
Papers:
Zeno Menestrina End User Development for Serious Games for Professional Training
Daniela Vaseva The Potential of Serious Games Based on Literary Plots to Develop Knowledge, Skills and Habitual Patterns
| 11:00 | Demo Session - Institute of Digital Games, UoM Thomas Cuschieri, Rilla Khaled, Vincent E. Farrugia, Héctor P. Martínez and Georgios N. Yannakakis The iLearnRW Game: Support for Students with Dyslexia in Class and at Home | 12:00 | Lunch | 13:30 | Main Conference - Official Opening | 14:00 | Keynote 1 - Prof David Gibson - Games as Serious Digital Learning Engagements | 15:00 | Coffee Break | 15:20 | Invited Talk - Prof Michael Zyda | 15:30 | Main Conference - Education Track Chair: Ms Vanessa Camilleri | 15:30 | Björn Berg Marklund, Per Backlund and Henrik Engström - The Practicalities of Educational Games: Challenges of taking games into formal educational settings | 16:00 | Yaëlle Chaudy, Thomas Connolly and Thomas Hainey - EngAGe: A link between Educational Games Developers and Educators | 16:30 | Manuel Ninaus, Silvia E. Kober, Elisabeth V.C. Friedrich, Christa Neuper and Guilherme Wood - The potential use of neurophysiological signals for learning analytics | 17:00 | Wine Reception & Industry Showcase | 17:20 | Playing the Game - Prof Igor Myer |
Thur, 11/Sep/14 |
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| 8:00 | Main Conference - Registration |
| 9:00 | KeyNote 2 - Prof Igor Mayer- Deconstucting Serious Games: Finding Principles of Play | | 10:00 | Coffee Break |
| 10:30 | Main Conference - Applications Track Chair: Prof Alexiei Dingli | Main Conference - Evaluation Track Chair: Prof Matthew Montebello | 10:30 | Papers: Gonçalo Pereira, Rui Prada and Ana Paiva - Disaster Prevention Social Awareness The Stop Disasters! Case Study | Papers: Simon Mayr, Wolfgang Hörleinsberger and Paolo Petta - The Trauma Treatment Game: Design constraints for Serious Games in Psychotherapy | 11:00 | Evangelia Mavromihelaki, Jessica Eccles, Neil Harrison, Thomas Grice-Jackson, Jamie Ward, Hugo Critchley and Katerina Mania - Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and Empathy | Timothy Ng, Kurt Debattista and Alan Chalmers - Applying Activity Theory in Comparatively Evaluating Serious Games | 11:30 | Jing Guo, Nicolas Singer and Rémi Bastide - A Serious Game Engine for Interview Simulation: Application to the development of doctor-patient communication skills | Stella Doukianou, Panagiotis Petridis, Ian Dunwell and Joshua Cooper - Assessing Risk and Patience through Play: A usability test of two Serious Games
| 12:00 | Game Jam - End |
| 12:00 | Game Jam - Judging |
| 12:00 | Lunch |
| 13:00 | Main Conference - Applications Track Chair: Prof Matthew Montebello | Main Conference - Design Track Chair:Mr Dylan Seychell | 13:00 | Papers: Fernando Cassola, Sílvia Ala, Fausto de Carvalho, Hugo Paredes, Benjamim Fonseca, Paulo Martins, Francisco Cardoso and Leonel Morgado - Online-Gym: multiuser virtual gymnasium using RINIONS and multiple Kinect devices | Papers: Chris Christou and Despina Michael - Aliens versus Humans: Do avatars make a difference in how we play the game?
| 13:30 | Zeno Menestrina, Antonella De Angeli and Paolo Busetta - APE: End User Development for Emergency Management Training | Tomi Mäntylä, Ilmari Lahti, Harri Ketamo, Mika Luimula and Jouni Smed - Designing Reality Guides
| 14:00 | Ilmari Lahti, Tomas Rosin, Pekka Qvist, Ville Vuorela, Mika Luimula and Jouni Smed - IndustrySim: Finding the Fun in Industrial Simulations
| Robin J. S. Sloan, Dayna Galloway and Iain Donald - A sweetspot for innovation: Developing games with purpose through student-staff collaboration | 14:30 | Coffee Break | 15:00 | Game Jam - End of Judging |
| 15:00 | Main Conference - Graphics Track Chair: Prof Alexiei Dingli | Main Conference - Design Track Chair: Mr Dylan Seychell | 15:00 | Papers: Steven Galea, Kurt Debattista and Sandro Spina - GPU-based Selective Sparse Sampling for Interactive High-Fidelity Rendering | Papers: David Panzoli, Maxime Sanselone, Stéphane Sanchez, Cédric Sanza, Catherine Lelardeux, Pierre Lagarrigue and Yves Duthen - Introducing a design methodology for multi-character collaboration in immersive learning games | 15:30 | Keith Bugeja, Sandro Spina, Kurt Debattista and Alan Chalmers - High-fidelity Graphics for Dynamically Generated Environments using Distributed Computing | Mark Bennett - Semantic Content Generation Framework for Game Worlds | 16:00 |
| Shawn Cassar, Matthew Montebello and Saviour Zammit - Hybrid Peer to Peer and Server Client System for Limited User Multiplayer First Person Style Games | 18:30 | Social Event - Mdina Tour |
| 19:30 | Main Conference - Gala Dinner | DINNER MENU: http://tinyurl.com/VSGamesGalaMenu |
24 January 2021
https://www.um.edu.mt/events/vs-games2014/program
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