Issue Date | Title | Author(s) |
2020-03 | Artificial beings worthy of moral consideration in virtual environments : an analysis of ethical viability | Gualeni, Stefano |
2016-11-16 | Becoming with : towards the inclusion of animals as participants in design processes | Westerlaken, Michelle; Gualeni, Stefano |
2023-12-23 | Co-designing enrichment toys with Bottlenose dolphins : playfulness as a corrective to anthropocentrism | Andreou, Aphrodite T.; Gualeni, Stefano; Sánchez Contreras, Guillermo J. |
2018-12 | Come here! | Camilleri, Cassi; Gualeni, Stefano |
2017-08 | De-roling from experiences and identities in virtual worlds | Gualeni, Stefano; Vella, Daniel; Harrington, Johnathan |
2020-08-10 | Deployment mechanics in analog and digital strategic games : a historical and theoretical framework | Fassone, Riccardo; Alonge, Giaime; Gualeni, Stefano |
2023-03 | Desasosiego al jugar, una perspectiva existencial | Gualeni, Stefano; Vella, Daniel; Martín Núñez, Marta |
2017-11-01 | A dialogue concerning 'doing philosophy with and within computer games' - or : twenty rainy minutes in Krakow | Westerlaken, Michelle; Gualeni, Stefano |
2013-09-04 | Digitally complemented zoomorphism : a theoretical foundation for human-animal interaction design | Westerlaken, Michelle; Gualeni, Stefano |
2015-06-16 | Enlarge your mesoscopy : a philosophical reflection on the human scale and projectual ontologies | Gualeni, Stefano |
2021 | Existential ludology and Peter Wessel Zapffe | Gualeni, Stefano; Vella, Daniel |
2016-12 | The experience machine : existential reflections on virtual worlds | Gualeni, Stefano |
2014-11-16 | Felino : the philosophical practice of making an interspecies video game | Westerlaken, Michelle; Gualeni, Stefano |
2022 | Fictional games : a philosophy of worldbuilding and imaginary play | Gualeni, Stefano; Fassone, Riccardo |
2021-06-18 | Fictional games and utopia : the case of Azad | Gualeni, Stefano |
2022 | The fictional incompleteness of digital gameworlds | Van de Mosselaer, Nele; Gualeni, Stefano |
2013-05-14 | A framework for biometric playtesting of games | Janssen, Dirk; Calvi, Licia; Gualeni, Stefano |
2014-11-14 | Freer than we think | Gualeni, Stefano |
2023 | Game studies through ‘Conceptual Games’ : the case of doors | Gualeni, Stefano; Van de Mosselaer, Nele |
2012-06-01 | How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beasts | Gualeni, Stefano; Janssen, Dirk; Calvi, Licia |
2019-08-09 | How to reference a digital game | Gualeni, Stefano; Fassone, Riccardo; Linderoth, Jonas |
2020-08-10 | The implied designer and the experience of gameworlds | Van de Mosselaer, Nele; Gualeni, Stefano |
2023 | The implied designer of digital games | Van de Mosselaer, Nele; Gualeni, Stefano |
2021-09-28 | Ludic unreliability and deceptive game design | Gualeni, Stefano; Van de Mosselaer, Nele |
2015-06-22 | The negative effects of praise and flattery | Prook, Joachim; Dirk, Janssen; Gualeni, Stefano |
2019-08-08 | On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes | Gualeni, Stefano |
2022-04-21 | Philosophical games | Gualeni, Stefano |
2018-05 | A philosophy of “DOING” in the digital | Gualeni, Stefano |
2019-08-10 | Processes of roling : mechanisms for adopting subjectivities in the gameworld | Vella, Daniel; Gualeni, Stefano; Arjoranta, Jonne |
2022 | Representing imaginary spaces : fantasy, fiction, and virtuality | Van de Mosselaer, Nele; Gualeni, Stefano |
2020-09 | Satire at play : a game studies approach to satire | Caselli, Stefano; Bonello Rutter Giappone, Krista; Schellekens, Jasper; Gualeni, Stefano |
2020-09 | Satirical game design : the case of the boardgame construction BOOM! | Schellekens, Jasper; Caselli, Stefano; Gualeni, Stefano; Bonello Rutter Giappone, Krista |
2016-12 | Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifacts | Gualeni, Stefano |
2015-10-15 | Self-transformation through game design | Gualeni, Stefano |
2018-08-10 | Self-transformative effects of designing videogames and the challenge of capturing them quantitatively : a case study | Gualeni, Stefano; Gomez Maureira, Marcello |
2016-11-04 | Situated knowledges through game design : a transformative exercise with ants | Westerlaken, Michelle; Gualeni, Stefano |
2021-01 | A theodicy for artificial universes : moral considerations on simulation hypotheses | Gualeni, Stefano |
2020 | Virtual existentialism : meaning and subjectivity in virtual worlds | Gualeni, Stefano; Vella, Daniel |
2020-09-12 | Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injury | Keller, Jiří; Štětkářová, Ivana; Macri, Vince; Kühn, Simone; Pětioký, Jakub; Gualeni, Stefano; Simmons, C. Douglas; Arthanat, Sajay; Zilber, Paul |
2019-05-05 | Virtual subjectivity : existence and projectuality in virtual worlds | Vella, Daniel; Gualeni, Stefano |
2020-01 | Virtual world-weariness : on delaying the experiential erosion of digital environments | Gualeni, Stefano |
2015 | Virtual worlds as philosophical tools : how to philosophize with a digital hammer | Gualeni, Stefano |
2011-04-07 | What is it like to be a (digital) bat? | Gualeni, Stefano |