Issue Date | Title | Author(s) |
2011 | The 2010 Mario AI championship : level generation track | Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Weber, Ben; Shimizu, Tomoyuki; Hashiyama, Tomonori; Sorenson, Nathan; Pasquier, Philippe; Mawhorter, Peter; Takahashi, Glen; Smith, Gillian; Baumgarten, Robin |
2013 | Active player modelling | Togelius, Julian; Shaker, Noor; Yannakakis, Georgios N. |
2012 | Assessing believability | Togelius, Julian; Yannakakis, Georgios N.; Karakovskiy, Sergey; Shaker, Noor |
2016 | Constructive generation methods for dungeons and levels | Shaker, Noor; Liapis, Antonios; Togelius, Julian; Lopes, Ricardo; Bidarra, Rafael |
2013 | Crowd-sourcing the aesthetics of platform games | Shaker, Noor; Yannakakis, Georgios N.; Togelius, Julian |
2012 | Digging deeper into platform game level design : session size and sequential features | Shaker, Noor; Yannakakis, Georgios N.; Togelius, Julian |
2012 | Does your profile say it all? Using demographics to predict expressive head movement during gameplay | Asteriadis, Stylianos; Karpouzis, Kostas; Shaker, Noor; Yannakakis, Georgios N. |
2016 | Evaluating content generators | Shaker, Noor; Smith, Gillian; Yannakakis, Georgios N. |
2012 | Evolving levels for Super Mario Bros using grammatical evolution | Shaker, Noor; Nicolau, Miguel; Yannakakis, Georgios N.; Togelius, Julian; O'Neill, Michael |
2012 | Evolving personalized content for Super Mario Bros using grammatical evolution | Shaker, Noor; Yannakakis, Georgios N.; Togelius, Julian; Nicolau, Miguel; O'Neill, Michael |
2016 | The experience-driven perspective | Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N. |
2011 | Feature analysis for modeling game content quality | Shaker, Noor; Yannakakis, Georgios N.; Togelius, Julian |
2013 | Fusing visual and behavioral cues for modeling user experience in games | Shaker, Noor; Asteriadis, Stylianos; Yannakakis, Georgios N.; Karpouzis, Kostas |
2011 | A game-based corpus for analysing the interplay between game context and player experience | Shaker, Noor; Asteriadis, Stylianos; Yannakakis, Georgios N.; Karpouzis, Kostas |
2013 | Imitating human playing styles in Super Mario Bros | Ortega, Juan; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N. |
2010 | The Mario AI championship | Karakovskiy, Sergey; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N. |
2013 | The Mario AI championship 2009-2012 | Togelius, Julian; Shaker, Noor; Karakovskiy, Sergey; Yannakakis, Georgios N. |
2016 | Mixed-initiative content creation | Liapis, Antonios; Smith, Gillian; Shaker, Noor |
2015 | The platformer experience dataset | Karpouzis, Kostas; Yannakakis, Georgios N.; Shaker, Noor; Asteriadis, Stylianos |
2010 | Towards automatic personalized content generation for platform games | Shaker, Noor; Yannakakis, Georgios N.; Togelius, Julian |
2012 | Towards detecting clusters of players using visual and gameplay behavioral cues | Asteriadis, Stylianos; Karpouzis, Kostas; Shaker, Noor; Yannakakis, Georgios N. |
2012 | Towards player-driven procedural content generation | Shaker, Noor; Yannakakis, Georgios N.; Togelius, Julian |
2012-05 | Towards player’s affective and behavioral visual cues as drives to game adaptation | Asteriadis, Stylianos; Shaker, Noor; Karpouzis, Kostas; Yannakakis, Georgios N. |
2013-08 | The turing test track of the 2012 Mario AI championship : entries and evaluation | Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Poovanna, Likith; Ethiraj, Vinay S.; Johansson, Stefan J.; Reynolds, Robert G.; Heether, Leonard K.; Schumann, Tom; Gallagher, Marcus |