Browsing by Author Shaker, Noor

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Showing results 1 to 24 of 24
Issue DateTitleAuthor(s)
2011The 2010 Mario AI championship : level generation trackShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Weber, Ben; Shimizu, Tomoyuki; Hashiyama, Tomonori; Sorenson, Nathan; Pasquier, Philippe; Mawhorter, Peter; Takahashi, Glen; Smith, Gillian; Baumgarten, Robin
2013Active player modellingTogelius, Julian; Shaker, Noor; Yannakakis, Georgios N.
2012Assessing believabilityTogelius, Julian; Yannakakis, Georgios N.; Karakovskiy, Sergey; Shaker, Noor
2016Constructive generation methods for dungeons and levelsShaker, Noor; Liapis, Antonios; Togelius, Julian; Lopes, Ricardo; Bidarra, Rafael
2013Crowd-sourcing the aesthetics of platform gamesShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2012Digging deeper into platform game level design : session size and sequential featuresShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2012Does your profile say it all? Using demographics to predict expressive head movement during gameplayAsteriadis, Stylianos; Karpouzis, Kostas; Shaker, Noor; Yannakakis, Georgios N.
2016Evaluating content generatorsShaker, Noor; Smith, Gillian; Yannakakis, Georgios N.
2012Evolving levels for Super Mario Bros using grammatical evolutionShaker, Noor; Nicolau, Miguel; Yannakakis, Georgios N.; Togelius, Julian; O'Neill, Michael
2012Evolving personalized content for Super Mario Bros using grammatical evolutionShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian; Nicolau, Miguel; O'Neill, Michael
2016The experience-driven perspectiveShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2011Feature analysis for modeling game content qualityShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2013Fusing visual and behavioral cues for modeling user experience in gamesShaker, Noor; Asteriadis, Stylianos; Yannakakis, Georgios N.; Karpouzis, Kostas
2011A game-based corpus for analysing the interplay between game context and player experienceShaker, Noor; Asteriadis, Stylianos; Yannakakis, Georgios N.; Karpouzis, Kostas
2013Imitating human playing styles in Super Mario BrosOrtega, Juan; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2010The Mario AI championshipKarakovskiy, Sergey; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2013The Mario AI championship 2009-2012Togelius, Julian; Shaker, Noor; Karakovskiy, Sergey; Yannakakis, Georgios N.
2016Mixed-initiative content creationLiapis, Antonios; Smith, Gillian; Shaker, Noor
2015The platformer experience datasetKarpouzis, Kostas; Yannakakis, Georgios N.; Shaker, Noor; Asteriadis, Stylianos
2010Towards automatic personalized content generation for platform gamesShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2012Towards detecting clusters of players using visual and gameplay behavioral cuesAsteriadis, Stylianos; Karpouzis, Kostas; Shaker, Noor; Yannakakis, Georgios N.
2012Towards player-driven procedural content generationShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2012-05Towards player’s affective and behavioral visual cues as drives to game adaptationAsteriadis, Stylianos; Shaker, Noor; Karpouzis, Kostas; Yannakakis, Georgios N.
2013-08The turing test track of the 2012 Mario AI championship : entries and evaluationShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Poovanna, Likith; Ethiraj, Vinay S.; Johansson, Stefan J.; Reynolds, Robert G.; Heether, Leonard K.; Schumann, Tom; Gallagher, Marcus