Browsing by Author Khalifa, Ahmed

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Issue DateTitleAuthor(s)
2019ELIMINATION from design to analysisKhalifa, Ahmed; Gopstein, Dan; Togelius, Julian
2017Evolving game-specific UCB alternatives for general video game playingBravi, Ivan; Khalifa, Ahmed; Holmgard, Christoffer; Togelius, Julian
2016Evolving UCT alternatives for general video game playingBravi, Ivan; Khalifa, Ahmed; Holmgard, Christoffer; Togelius, Julian
2019Game complexity vs strategic depthStephenson, Matthew; Perez-Liebana, Diego; Nelson, Mark; Khalifa, Ahmed; Zook, Alexander
2021Game mechanic alignment theory and discoveryCerny Green, Michael; Khalifa, Ahmed; Bontrager, Philip; Canaan, Rodrigo; Togelius, Julian
2020General level generationKhalifa, Ahmed
2019General video game AI : a multitrack framework for evaluating agents, games, and content generation algorithmsPerez-Liebana, Diego; Liu, Jialin; Khalifa, Ahmed; Gaina, Raluca D.; Togelius, Julian; Lucas, Simon M.
2016General video game level generationKhalifa, Ahmed; Perez-Liebana, Diego; Lucas, Simon M.; Togelius, Julian
2017General video game rule generationKhalifa, Ahmed; Cerny Green, Michael; Perez-Liebana, Diego; Togelius, Julian
2018Generating levels that teach mechanicsCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Nealen, Andy; Togelius, Julian
2022Generative personas that behave and experience like humansBarthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N.
2018A hybrid search agent in PommermanZhou, Hongwei; Gong, Yichen; Mugrai, Luvneesh; Khalifa, Ahmed; Nealen, Andy; Togelius, Julian
2018Illuminating generalization in deep reinforcement learning through procedural level generationJustesen, Niels; Rodriguez Torrado, Ruben; Bontrager, Philip; Khalifa, Ahmed; Togelius, Julian; Risi, Sebastian
2021Illuminating Mario scenes in the latent space of a generative adversarial networkFontaine, Matthew C.; Liu, Ruilin; Khalifa, Ahmed; Modi, Jignesh; Togelius, Julian; Hoover, Amy K.; Nikolaidis, Stefanos
2019Intentional computational level designKhalifa, Ahmed; Cerny Green, Michael; Barros, Gabriella; Togelius, Julian
2021Learning controllable content generatorsEarle, Sam; Edwards, Maria; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian
2019Level design patterns in 2D gamesKhalifa, Ahmed; De Mesentier Silva, Fernando; Togelius, Julian
2015Literature review of procedural content generation in puzzle gamesKhalifa, Ahmed; Fayek, Magda
2021Lode Encoder : AI-constrained co-creativityBhaumik, Debosmita; Khalifa, Ahmed; Togelius, Julian
2017Marahel : a language for constructive level generationKhalifa, Ahmed; Togelius, Julian
2020Mario level generation from mechanics using scene stitchingCerny Green, Michael; Mugrai, Luvneesh; Khalifa, Ahmed; Togelius, Julian
2016Matching games and algorithms for general video game playingBontrager, Philip; Khalifa, Ahmed; Mendes, Andre; Togelius, Julian
2020Mech-Elites : illuminating the mechanic space of GVG-AICharity, Megan; Cerny Green, Michael; Khalifa, Ahmed; Togelius, Julian
2021Mixed-initiative level design with RL brushDelarosa, Omar; Dong, Hang; Ruan, Mindy; Khalifa, Ahmed
2016Modifying MCTS for human-like general video game playingKhalifa, Ahmed; Isaksen, Aaron; Togelius, Julian; Nealen, Andy
2017Multi-objective adaptation of a parameterized GVGAI agent towards several gamesKhalifa, Ahmed; Preuss, Mike; Togelius, Julian
2020Multi-objective level generator generation with MarahelKhalifa, Ahmed; Togelius, Julian
2018Obstacle tower : a generalization challenge in vision, control, and planningJuliani, Arthur; Khalifa, Ahmed; Berges, Vincent-Pierre; Harper, Jonathan; Teng, Ervin; Henry, Hunter; Crespi, Adam; Togelius, Julian; Lange, Danny
2020PCGRL : procedural content generation via reinforcement learningKhalifa, Ahmed; Bontrager, Philip; Earle, Sam; Togelius, Julian
2022Play with emotion : affect-driven reinforcement learningBarthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N.
2017“Press Space To Fire” : automatic video game tutorial generationCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Togelius, Julian
2019Procedural content generation through quality-diversityGravina, Daniele; Khalifa, Ahmed; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2020Rotation, translation, and cropping for zero-shot generalizationYe, Chang; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian
2019"Superstition" in the network : deep reinforcement learning plays deceptive gamesBontrager, Philip; Khalifa, Ahmed; Anderson, Damien; Stephenson, Matthew; Salge, Christoph; Togelius, Julian
2018Talakat : bullet hell generation through constrained map-elitesKhalifa, Ahmed; Lee, Scott; Nealen, Andy; Togelius, Julian
2020Tree search vs optimization approaches for map generationBhaumik, Debosmita; Khalifa, Ahmed; Cerny Green, Michael; Togelius, Julian
2019Two-step constructive approaches for dungeon generationCerny Green, Michael; Khalifa, Ahmed; Alsoughayer, Athoug; Surana, Divyesh; Liapis, Antonios; Togelius, Julian