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Browsing by Author Khalifa, Ahmed
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Showing results 25 to 46 of 46
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Issue Date
Title
Author(s)
2021
Learning controllable content generators
Earle, Sam
;
Edwards, Maria
;
Khalifa, Ahmed
;
Bontrager, Philip
;
Togelius, Julian
2019
Level design patterns in 2D games
Khalifa, Ahmed
;
De Mesentier Silva, Fernando
;
Togelius, Julian
2015
Literature review of procedural content generation in puzzle games
Khalifa, Ahmed
;
Fayek, Magda
2021
Lode Encoder : AI-constrained co-creativity
Bhaumik, Debosmita
;
Khalifa, Ahmed
;
Togelius, Julian
2017
Marahel : a language for constructive level generation
Khalifa, Ahmed
;
Togelius, Julian
2020
Mario level generation from mechanics using scene stitching
Cerny Green, Michael
;
Mugrai, Luvneesh
;
Khalifa, Ahmed
;
Togelius, Julian
2016
Matching games and algorithms for general video game playing
Bontrager, Philip
;
Khalifa, Ahmed
;
Mendes, Andre
;
Togelius, Julian
2020
Mech-Elites : illuminating the mechanic space of GVG-AI
Charity, Megan
;
Cerny Green, Michael
;
Khalifa, Ahmed
;
Togelius, Julian
2021
Mixed-initiative level design with RL brush
Delarosa, Omar
;
Dong, Hang
;
Ruan, Mindy
;
Khalifa, Ahmed
2016
Modifying MCTS for human-like general video game playing
Khalifa, Ahmed
;
Isaksen, Aaron
;
Togelius, Julian
;
Nealen, Andy
2017
Multi-objective adaptation of a parameterized GVGAI agent towards several games
Khalifa, Ahmed
;
Preuss, Mike
;
Togelius, Julian
2020
Multi-objective level generator generation with Marahel
Khalifa, Ahmed
;
Togelius, Julian
2018
Obstacle tower : a generalization challenge in vision, control, and planning
Juliani, Arthur
;
Khalifa, Ahmed
;
Berges, Vincent-Pierre
;
Harper, Jonathan
;
Teng, Ervin
;
Henry, Hunter
;
Crespi, Adam
;
Togelius, Julian
;
Lange, Danny
2020
PCGRL : procedural content generation via reinforcement learning
Khalifa, Ahmed
;
Bontrager, Philip
;
Earle, Sam
;
Togelius, Julian
2022
Play with emotion : affect-driven reinforcement learning
Barthet, Matthew
;
Khalifa, Ahmed
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2017
“Press Space To Fire” : automatic video game tutorial generation
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Togelius, Julian
2019
Procedural content generation through quality-diversity
Gravina, Daniele
;
Khalifa, Ahmed
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2020
Rotation, translation, and cropping for zero-shot generalization
Ye, Chang
;
Khalifa, Ahmed
;
Bontrager, Philip
;
Togelius, Julian
2019
"Superstition" in the network : deep reinforcement learning plays deceptive games
Bontrager, Philip
;
Khalifa, Ahmed
;
Anderson, Damien
;
Stephenson, Matthew
;
Salge, Christoph
;
Togelius, Julian
2018
Talakat : bullet hell generation through constrained map-elites
Khalifa, Ahmed
;
Lee, Scott
;
Nealen, Andy
;
Togelius, Julian
2020
Tree search vs optimization approaches for map generation
Bhaumik, Debosmita
;
Khalifa, Ahmed
;
Cerny Green, Michael
;
Togelius, Julian
2019
Two-step constructive approaches for dungeon generation
Cerny Green, Michael
;
Khalifa, Ahmed
;
Alsoughayer, Athoug
;
Surana, Divyesh
;
Liapis, Antonios
;
Togelius, Julian