Browsing by Author Hallam, John

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Issue DateTitleAuthor(s)
2005-09Evolutionary computation variants for cooperative spatial coordinationYannakakis, Georgios N.; Levine, John; Hallam, John
2004Evolving opponents for interesting interactive computer gamesYannakakis, Georgios N.; Hallam, John
2007Feature selection for capturing the experience of funYannakakis, Georgios N.; Hallam, John
2007-04Game and player feature selection for entertainment captureYannakakis, Georgios N.; Hallam, John
2005A generic approach for generating interesting interactive Pac-Man opponentsYannakakis, Georgios N.; Hallam, John
2005A generic approach for obtaining higher entertainment in predator/prey computer gamesYannakakis, Georgios N.; Hallam, John
2004Interactive opponents generate interesting gamesYannakakis, Georgios N.; Hallam, John
2004Interesting games through stage complexity and topologyYannakakis, Georgios N.; Hallam, John
2007Modeling and augmenting game entertainment through challenge and curiosityYannakakis, Georgios N.; Hallam, John
2006Modelling children’s entertainment in the playware playgroundYannakakis, Georgios N.; Lund, Henrik Hautop; Hallam, John
2003Performance, robustness and effort cost comparison of machine learning mechanisms in FlatLandYannakakis, Georgios N.; Levine, John; Hallam, John; Papageorgiou, Markos
2009Preference learning for cognitive modeling : a case study on entertainment preferencesYannakakis, Georgios N.; Maragoudakis, Manolis; Hallam, John
2007Preliminary studies for capturing entertainment through physiology in physical playYannakakis, Georgios N.; Hallam, John; Lund, Henrik Hautop
2006Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical GamesYannakakis, Georgios N.; Hallam, John
2011Rating vs. preference : a comparative study of self-reportingYannakakis, Georgios N.; Hallam, John
2011Rating vs. preference : a comparative study of self-reportingYannakakis, Georgios N.; Hallam, John
2008Real-time adaptation of augmented-reality games for optimizing player satisfactionYannakakis, Georgios N.; Hallam, John
2008Real-time challenge balance in an RTS game using rtNEATOlesen, Jacob Kaae; Yannakakis, Georgios N.; Hallam, John
2009Real-time game adaptation for optimizing player satisfactionYannakakis, Georgios N.; Hallam, John
2005A scheme for creating digital entertainment with substanceYannakakis, Georgios N.; Hallam, John