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Browsing by Author Khalifa, Ahmed
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Showing results 1 to 20 of 46
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Issue Date
Title
Author(s)
2018
AtDELFI : automatically designing legible, full instructions for games
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Machado, Tiago
;
Nealen, Andy
;
Togelius, Julian
2020
Automatic critical mechanic discovery using playtraces in video games
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Machado, Tiago
;
Togelius, Julian
2015
Automatic game script generation
Khalifa, Ahmed
2015
Automatic puzzle level generation : a general approach using a description language
Khalifa, Ahmed
;
Fayek, Magda
2020
Baba is Y’all : collaborative mixed-initiative level design
Charity, Megan
;
Khalifa, Ahmed
;
Togelius, Julian
2020
Bootstrapping conditional GANs for video game level generation
Rodriguez Torrado, Ruben
;
Khalifa, Ahmed
;
Cerny Green, Michael
;
Justesen, Niels
;
Risi, Sebastian
;
Togelius, Julian
2020
A continuous information gain measure to find the most discriminatory problems for AI benchmarking
Stephenson, Matthew
;
Anderson, Damien
;
Khalifa, Ahmed
;
Levine, John
;
Renz, Jochen
;
Togelius, Julian
;
Salge, Christoph
2021
Deep learning for procedural content generation
Liu, Jialin
;
Snodgrass, Sam
;
Khalifa, Ahmed
;
Risi, Sebastian
;
Yannakakis, Georgios N.
;
Togelius, Julian
2017
DeepTingle
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Togelius, Julian
2019
ELIMINATION from design to analysis
Khalifa, Ahmed
;
Gopstein, Dan
;
Togelius, Julian
2017
Evolving game-specific UCB alternatives for general video game playing
Bravi, Ivan
;
Khalifa, Ahmed
;
Holmgard, Christoffer
;
Togelius, Julian
2016
Evolving UCT alternatives for general video game playing
Bravi, Ivan
;
Khalifa, Ahmed
;
Holmgard, Christoffer
;
Togelius, Julian
2019
Game complexity vs strategic depth
Stephenson, Matthew
;
Perez-Liebana, Diego
;
Nelson, Mark
;
Khalifa, Ahmed
;
Zook, Alexander
2021
Game mechanic alignment theory and discovery
Cerny Green, Michael
;
Khalifa, Ahmed
;
Bontrager, Philip
;
Canaan, Rodrigo
;
Togelius, Julian
2020
General level generation
Khalifa, Ahmed
2019
General video game AI : a multitrack framework for evaluating agents, games, and content generation algorithms
Perez-Liebana, Diego
;
Liu, Jialin
;
Khalifa, Ahmed
;
Gaina, Raluca D.
;
Togelius, Julian
;
Lucas, Simon M.
2016
General video game level generation
Khalifa, Ahmed
;
Perez-Liebana, Diego
;
Lucas, Simon M.
;
Togelius, Julian
2017
General video game rule generation
Khalifa, Ahmed
;
Cerny Green, Michael
;
Perez-Liebana, Diego
;
Togelius, Julian
2018
Generating levels that teach mechanics
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Nealen, Andy
;
Togelius, Julian
2022
Generative personas that behave and experience like humans
Barthet, Matthew
;
Khalifa, Ahmed
;
Liapis, Antonios
;
Yannakakis, Georgios N.