Browsing by Author Khalifa, Ahmed

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Issue DateTitleAuthor(s)
2018AtDELFI : automatically designing legible, full instructions for gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Nealen, Andy; Togelius, Julian
2020Automatic critical mechanic discovery using playtraces in video gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Togelius, Julian
2015Automatic game script generationKhalifa, Ahmed
2015Automatic puzzle level generation : a general approach using a description languageKhalifa, Ahmed; Fayek, Magda
2020Baba is Y’all : collaborative mixed-initiative level designCharity, Megan; Khalifa, Ahmed; Togelius, Julian
2020Bootstrapping conditional GANs for video game level generationRodriguez Torrado, Ruben; Khalifa, Ahmed; Cerny Green, Michael; Justesen, Niels; Risi, Sebastian; Togelius, Julian
2020A continuous information gain measure to find the most discriminatory problems for AI benchmarkingStephenson, Matthew; Anderson, Damien; Khalifa, Ahmed; Levine, John; Renz, Jochen; Togelius, Julian; Salge, Christoph
2021Deep learning for procedural content generationLiu, Jialin; Snodgrass, Sam; Khalifa, Ahmed; Risi, Sebastian; Yannakakis, Georgios N.; Togelius, Julian
2017DeepTingleKhalifa, Ahmed; Barros, Gabriella A. B.; Togelius, Julian
2019ELIMINATION from design to analysisKhalifa, Ahmed; Gopstein, Dan; Togelius, Julian
2017Evolving game-specific UCB alternatives for general video game playingBravi, Ivan; Khalifa, Ahmed; Holmgard, Christoffer; Togelius, Julian
2016Evolving UCT alternatives for general video game playingBravi, Ivan; Khalifa, Ahmed; Holmgard, Christoffer; Togelius, Julian
2019Game complexity vs strategic depthStephenson, Matthew; Perez-Liebana, Diego; Nelson, Mark; Khalifa, Ahmed; Zook, Alexander
2021Game mechanic alignment theory and discoveryCerny Green, Michael; Khalifa, Ahmed; Bontrager, Philip; Canaan, Rodrigo; Togelius, Julian
2020General level generationKhalifa, Ahmed
2019General video game AI : a multitrack framework for evaluating agents, games, and content generation algorithmsPerez-Liebana, Diego; Liu, Jialin; Khalifa, Ahmed; Gaina, Raluca D.; Togelius, Julian; Lucas, Simon M.
2016General video game level generationKhalifa, Ahmed; Perez-Liebana, Diego; Lucas, Simon M.; Togelius, Julian
2017General video game rule generationKhalifa, Ahmed; Cerny Green, Michael; Perez-Liebana, Diego; Togelius, Julian
2018Generating levels that teach mechanicsCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Nealen, Andy; Togelius, Julian
2022Generative personas that behave and experience like humansBarthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N.