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Browsing by Author Liapis, Antonios
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Showing results 121 to 140 of 146
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Issue Date
Title
Author(s)
2014
Searching for good and diverse game levels
Preuss, Mike
;
Liapis, Antonios
;
Togelius, Julian
2014
Searching for sentient design tools for game development
Liapis, Antonios
2016
Searching for surprise
Yannakakis, Georgios N.
;
Liapis, Antonios
2022
Seeding diversity into AI art paper type : technical paper
Zammit, Marvin
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2013-05
Sentient sketchbook : computer-assisted game level authoring
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2013-04
SentientWorld : human-based procedural cartography - an experiment in interactive sketching and iterative refining
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2016
Sonancia : a multi-faceted generator for horror
Lopes, Phil
;
Yannakakis, Georgios N.
;
Liapis, Antonios
2015
Sonancia : sonification of procedurally generated game levels
Lopes, Phil
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2018
A study on affect model validity : nominal vs ordinal labels
Melhart, David
;
Sfikas, Konstantinos
;
Giannakakis, Giorgos
;
Yannakakis, Georgios N.
;
Liapis, Antonios
2019
A study on video game review summarization
Panagiotopoulos, George
;
Giannakopoulos, George
;
Liapis, Antonios
2022
Supervised contrastive learning for affect modelling
Pinitas, Kosmas
;
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2016
Surprise search : beyond objectives and novelty
Gravina, Daniele
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2017
Surprise search for evolutionary divergence
Gravina, Daniele
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2021
SuSketch : surrogate models of gameplay as a design assistant
Migkotzidis, Panagiotis
;
Liapis, Antonios
2020
Tabletop roleplaying games as procedural content generators
Guzdial, Matthew
;
Acharya, Devi
;
Kreminski, Max
;
Cook, Michael
;
Eladhari, Mirjam
;
Liapis, Antonios
;
Sullivan, Anne
2015-11
Targeting horror via level and soundscape generation
Lopes, Phil
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2013-10
Towards a generic method of evaluating game levels
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2017
Towards general models of player affect
Camilleri, Elizabeth
;
Yannakakis, Georgios N.
;
Liapis, Antonios
2021
Towards general models of player experience : a study within genres
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2021
Trace it like you believe it : time-continuous believability prediction
Pacheco, Cristiana
;
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Perez-Liebana, Diego