Browsing by Author Preuss, Mike

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Showing results 1 to 10 of 10
Issue DateTitleAuthor(s)
2013Controllable procedural map generation via multiobjective evolutionTogelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelback, Johan; Yannakakis, Georgios N.; Grappiolo, Corrado
2012Diversified virtual camera compositionPreuss, Mike; Burelli, Paolo; Yannakakis, Georgios N.
2019An experiment on game facet combinationPrager, Raphael Patrick; Troost, Laura; Bruggenjurgen, Simeon; Melhart, David; Yannakakis, Georgios N.; Preuss, Mike
2018Mixed-media game AIAndré, Elizabeth; Bakkes, Sander; Bidarra, Rafael; Dahlskog, Steve; Palosari Eladhari, Mirjam; Paiva, Ana; Preuss, Mike; Smith, Gillian; Sullivan, Anne; Thompson, Tommy; Thue, David; Yannakakis, Georgios N.; Young, Michael R.; Liapis, Antonios
2017Multi-objective adaptation of a parameterized GVGAI agent towards several gamesKhalifa, Ahmed; Preuss, Mike; Togelius, Julian
2010-08Multiobjective exploration of the StarCraft map spaceTogelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelback, Johan; Yannakakis, Georgios N.
2012Optimising for multiple shots : an analysis of solutions diversity in virtual camera compositionBurelli, Paolo; Preuss, Mike; Yannakakis, Georgios N.
2019Orchestrating game generationLiapis, Antonios; Yannakakis, Georgios N.; Nelson, Mark J.; Preuss, Mike; Bidarra, Rafael
2014Searching for good and diverse game levelsPreuss, Mike; Liapis, Antonios; Togelius, Julian
2010Towards multiobjective procedural map generationTogelius, Julian; Preuss, Mike; Yannakakis, Georgios N.