Browsing by Author Togelius, Julian

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Issue DateTitleAuthor(s)
2011The 2010 IEEE conference on computational intelligence and games reportYannakakis, Georgios N.; Togelius, Julian
2011The 2010 Mario AI championship : level generation trackShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Weber, Ben; Shimizu, Tomoyuki; Hashiyama, Tomonori; Sorenson, Nathan; Pasquier, Philippe; Mawhorter, Peter; Takahashi, Glen; Smith, Gillian; Baumgarten, Robin
2013Active player modellingTogelius, Julian; Shaker, Noor; Yannakakis, Georgios N.
2013-08Adaptive game level creation through rank-based interactive evolutionLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2013-04Artificial evolution for the detection of group identities in complex artificial societiesGrappiolo, Corrado; Togelius, Julian; Yannakakis, Georgios N.
2019Artificial general intelligence in games : where play meets design and user experienceThawonmas, Ruck; Togelius, Julian; Yannakakis, Georgios N.
2012Assessing believabilityTogelius, Julian; Yannakakis, Georgios N.; Karakovskiy, Sergey; Shaker, Noor
2018AtDELFI : automatically designing legible, full instructions for gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Nealen, Andy; Togelius, Julian
2018Automated playtesting with procedural personas through MCTS with evolved heuristicsHolmgard, Christoffer; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2020Automatic critical mechanic discovery using playtraces in video gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Togelius, Julian
2020Baba is Y’all : collaborative mixed-initiative level designCharity, Megan; Khalifa, Ahmed; Togelius, Julian
2020Bootstrapping conditional GANs for video game level generationRodriguez Torrado, Ruben; Khalifa, Ahmed; Cerny Green, Michael; Justesen, Niels; Risi, Sebastian; Togelius, Julian
2014The case for a mixed-initiative collaborative neuroevolution approachRisi, Sebastian; Zhang, Jinhong; Taarnby, Rasmus; Greve, Peter; Piskur, Jan; Liapis, Antonios; Togelius, Julian
2010Cellular automata for real-time generation of infinite cave levelsJohnson, Lawrence; Yannakakis, Georgios N.; Togelius, Julian
2014Characteristics of generatable gamesTogelius, Julian; Nelson, Mark J.; Liapis, Antonios
2012Co-creating game content using an adaptive model of user tasteLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2014-06Computational game creativityLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2014Constrained novelty search : a study on game content generationLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2016Constructive generation methods for dungeons and levelsShaker, Noor; Liapis, Antonios; Togelius, Julian; Lopes, Ricardo; Bidarra, Rafael
2020A continuous information gain measure to find the most discriminatory problems for AI benchmarkingStephenson, Matthew; Anderson, Damien; Khalifa, Ahmed; Levine, John; Renz, Jochen; Togelius, Julian; Salge, Christoph