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Browsing by Author Togelius, Julian
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Showing results 13 to 32 of 120
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Issue Date
Title
Author(s)
2014
The case for a mixed-initiative collaborative neuroevolution approach
Risi, Sebastian
;
Zhang, Jinhong
;
Taarnby, Rasmus
;
Greve, Peter
;
Piskur, Jan
;
Liapis, Antonios
;
Togelius, Julian
2010
Cellular automata for real-time generation of infinite cave levels
Johnson, Lawrence
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014
Characteristics of generatable games
Togelius, Julian
;
Nelson, Mark J.
;
Liapis, Antonios
2012
Co-creating game content using an adaptive model of user taste
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014-06
Computational game creativity
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014
Constrained novelty search : a study on game content generation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2016
Constructive generation methods for dungeons and levels
Shaker, Noor
;
Liapis, Antonios
;
Togelius, Julian
;
Lopes, Ricardo
;
Bidarra, Rafael
2020
A continuous information gain measure to find the most discriminatory problems for AI benchmarking
Stephenson, Matthew
;
Anderson, Damien
;
Khalifa, Ahmed
;
Levine, John
;
Renz, Jochen
;
Togelius, Julian
;
Salge, Christoph
2013
Controllable procedural map generation via multiobjective evolution
Togelius, Julian
;
Preuss, Mike
;
Beume, Nicola
;
Wessing, Simon
;
Hagelback, Johan
;
Yannakakis, Georgios N.
;
Grappiolo, Corrado
2013
Crowd-sourcing the aesthetics of platform games
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian
2015
Data adventures
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2018
DATA Agent
Cerny Green, Michael
;
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2018
Data-driven design : a case for maximalist game design
Barros, Gabriella A. B.
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2013-10
Decision making styles as deviation from rational action : a super Mario case study
Holmgard, Christoffer
;
Togelius, Julian
;
Yannakakis, Georgios N.
2021
Deep learning for procedural content generation
Liu, Jialin
;
Snodgrass, Sam
;
Khalifa, Ahmed
;
Risi, Sebastian
;
Yannakakis, Georgios N.
;
Togelius, Julian
2017
DeepTingle
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Togelius, Julian
2013
Designer modeling for personalized game content creation tools
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014-08
Designer modeling for sentient sketchbook
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2012
Digging deeper into platform game level design : session size and sequential features
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian
2019
ELIMINATION from design to analysis
Khalifa, Ahmed
;
Gopstein, Dan
;
Togelius, Julian