Browsing by Author Togelius, Julian

Jump to: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
or enter first few letters:  
Showing results 64 to 83 of 120 < previous   next >
Issue DateTitleAuthor(s)
2021Learning controllable content generatorsEarle, Sam; Edwards, Maria; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian
2019Level design patterns in 2D gamesKhalifa, Ahmed; De Mesentier Silva, Fernando; Togelius, Julian
2012Limitations of choice-based interactive evolution for game level designLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2021Lode Encoder : AI-constrained co-creativityBhaumik, Debosmita; Khalifa, Ahmed; Togelius, Julian
2017Marahel : a language for constructive level generationKhalifa, Ahmed; Togelius, Julian
2010The Mario AI championshipKarakovskiy, Sergey; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2013The Mario AI championship 2009-2012Togelius, Julian; Shaker, Noor; Karakovskiy, Sergey; Yannakakis, Georgios N.
2020Mario level generation from mechanics using scene stitchingCerny Green, Michael; Mugrai, Luvneesh; Khalifa, Ahmed; Togelius, Julian
2016Matching games and algorithms for general video game playingBontrager, Philip; Khalifa, Ahmed; Mendes, Andre; Togelius, Julian
2020Mech-Elites : illuminating the mechanic space of GVG-AICharity, Megan; Cerny Green, Michael; Khalifa, Ahmed; Togelius, Julian
2015MiniDungeons 2 : an experimental game for capturing and modeling player decisionsHolmgård, Christoffer; Togelius, Julian; Liapis, Antonios; Yannakakis, Georgios N.
2010Modeling player experience for content creationPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2009Modeling player experience in Super Mario BrosPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2011Modelling and evaluation of complex scenarios with the Strategy Game Description LanguageManhlmann, Tobias; Togelius, Julian; Yannakakis, Georgios N.
2016Modifying MCTS for human-like general video game playingKhalifa, Ahmed; Isaksen, Aaron; Togelius, Julian; Nealen, Andy
2015-11Monte-Carlo tree search for persona based player modelingHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2017Multi-objective adaptation of a parameterized GVGAI agent towards several gamesKhalifa, Ahmed; Preuss, Mike; Togelius, Julian
2020Multi-objective level generator generation with MarahelKhalifa, Ahmed; Togelius, Julian
2010-08Multiobjective exploration of the StarCraft map spaceTogelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelback, Johan; Yannakakis, Georgios N.
2016Murder mystery generation from open dataBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian