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Browsing by Author Togelius, Julian
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Showing results 88 to 107 of 120
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Issue Date
Title
Author(s)
2015
A panorama of artificial and computational intelligence in games
Yannakakis, Georgios N.
;
Togelius, Julian
2020
PCGRL : procedural content generation via reinforcement learning
Khalifa, Ahmed
;
Bontrager, Philip
;
Earle, Sam
;
Togelius, Julian
2014
Personas versus clones for player decision modelling
Holmgard, Christoffer
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2016
Playing with data : procedural generation of adventures from open data
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2010
Predicting player behavior in Tomb Raider : Underworld
Mahlmann, Tobias
;
Drachen, Anders
;
Togelius, Julian
;
Canossa, Alessandro
;
Yannakakis, Georgios N.
2017
“Press Space To Fire” : automatic video game tutorial generation
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Togelius, Julian
2019
Procedural content generation through quality-diversity
Gravina, Daniele
;
Khalifa, Ahmed
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2015
Procedural personas as critics for dungeon generation
Liapis, Antonios
;
Holmgard, Christoffer
;
Yannakakis, Georgios N.
;
Togelius, Julian
2012
A procedural procedural level generator generator
Kerssemakers, Manuel
;
Tuxen, Jeppe
;
Togelius, Julian
;
Yannakakis, Georgios N.
2020
Rotation, translation, and cropping for zero-shot generalization
Ye, Chang
;
Khalifa, Ahmed
;
Bontrager, Philip
;
Togelius, Julian
2010
Search-based procedural content generation
Togelius, Julian
;
Yannakakis, Georgios N.
;
Stanley, Kenneth O.
;
Browne, Cameron
2011
Search-based procedural content generation : a taxonomy and survey
Togelius, Julian
;
Yannakakis, Georgios N.
;
Stanley, Kenneth O.
;
Browne, Cameron
2014
Searching for good and diverse game levels
Preuss, Mike
;
Liapis, Antonios
;
Togelius, Julian
2013-05
Sentient sketchbook : computer-assisted game level authoring
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2013-04
SentientWorld : human-based procedural cartography - an experiment in interactive sketching and iterative refining
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2013
Shifting niches for community structure detection
Grappiolo, Corrado
;
Togelius, Julian
;
Yannakakis, Georgios N.
2010
Siren : towards adaptive serious games for teaching conflict resolution
Yannakakis, Georgios N.
;
Togelius, Julian
;
Khaled, Rilla
;
Jhala, Arnav
;
Karpouzis, Kostas
;
Paiva, Ana
;
Vasalou, Asimina
2012
Spicing up map generation
Mahlmann, Tobias
;
Togelius, Julian
;
Yannakakis, Georgios N.
2019
"Superstition" in the network : deep reinforcement learning plays deceptive games
Bontrager, Philip
;
Khalifa, Ahmed
;
Anderson, Damien
;
Stephenson, Matthew
;
Salge, Christoph
;
Togelius, Julian
2018
Talakat : bullet hell generation through constrained map-elites
Khalifa, Ahmed
;
Lee, Scott
;
Nealen, Andy
;
Togelius, Julian