Browsing by Author Yannakakis, Georgios N.

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Issue DateTitleAuthor(s)
2013Active player modellingTogelius, Julian; Shaker, Noor; Yannakakis, Georgios N.
2012Adapting models of visual aesthetics for personalized content creationLiapis, Antonios; Yannakakis, Georgios N.
2015Adapting virtual camera behaviour through player modellingBurelli, Paolo; Yannakakis, Georgios N.
2013-08Adaptive game level creation through rank-based interactive evolutionLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2021AffectGAN : affect-based generative art driven by semanticsGalanos, Theodoros; Liapis, Antonios; Yannakakis, Georgios N.
2014AI for general strategy game playingNielsen, Jon Lau; Fedder Jensen, Benjamin; Mahlmann, Tobias; Yannakakis, Georgios N.
2005AI game development : synthetic creatures with learning and reactive behaviors [Book Review]Yannakakis, Georgios N.
2005AI game development [Review of the book Synthetic Creatures with Learning and Reactive Behaviors, by A. J. Champandard]Yannakakis, Georgios N.
2005AI in computer games : generating interesting interactive opponents by the use of evolutionary computationYannakakis, Georgios N.
2011Analysing the relevance of experience partitions to the prediction of players’ self-reports of affectMartinez, Hector P.; Yannakakis, Georgios N.
2009Analyzing the impact of camera viewpoint on player psychophysiologyPerez Martinez, Hector; Jhala, Arnav; Yannakakis, Georgios N.
2021ARCH-elites : quality-diversity for urban designGalanos, Theodoros; Liapis, Antonios; Yannakakis, Georgios N.; Koenig, Reinhard
2021Architectural form and affect : a spatiotemporal study of arousalXylakis, Emmanouil; Liapis, Antonios; Yannakakis, Georgios N.
2022The Arousal video Game AnnotatIoN (AGAIN) datasetMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2013-04Artificial evolution for the detection of group identities in complex artificial societiesGrappiolo, Corrado; Togelius, Julian; Yannakakis, Georgios N.
2019Artificial general intelligence in games : where play meets design and user experienceThawonmas, Ruck; Togelius, Julian; Yannakakis, Georgios N.
2007The Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2007) Workshop on optimizing player satisfactionYannakakis, Georgios N.; Hallam, John
2006Artificial neural networks as a tool for incorporating microbial stress adaptations in the quantification of microbial inactivationValdramidis, Vasilis; Yannakakis, Georgios N.; Geeraerd, Annemie H.; Van Impe, Jan F. M.
2012Assessing believabilityTogelius, Julian; Yannakakis, Georgios N.; Karakovskiy, Sergey; Shaker, Noor
2015-04AudioInSpace : exploring the creative fusion of generative audio, visuals and gameplayHoover, Amy K.; Cachia, William; Liapis, Antonios; Yannakakis, Georgios N.