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Browsing by Author Yannakakis, Georgios N.
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Showing results 100 to 119 of 277
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Issue Date
Title
Author(s)
2009
Game adaptivity impact on affective physical interaction
Yannakakis, Georgios N.
2012
Game AI revisited
Yannakakis, Georgios N.
2007-04
Game and player feature selection for entertainment capture
Yannakakis, Georgios N.
;
Hallam, John
2017
Game character ontology (GCO) : a vocabulary for extracting and describing game character information from web content
Sacco, Owen
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2013
Game data mining
Drachen, Anders
;
Thurau, Christian
;
Togelius, Julian
;
Yannakakis, Georgios N.
;
Bauckhage, Christian
2014
Game design : c2learn project deliverable no. D4.1.2
Palosaari Eladhari, Mirjam
;
Lopes, Phil
;
Yannakakis, Georgios N.
;
Nielsen, Jeppe
;
Liapis, Antonios
2022
Game state learning via game scene augmentation
Trivedi, Chintan
;
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2011
A game-based corpus for analysing the interplay between game context and player experience
Shaker, Noor
;
Asteriadis, Stylianos
;
Yannakakis, Georgios N.
;
Karpouzis, Kostas
2019
Games and Learning Alliance : 8th international conference, GALA 2019 Athens, Greece, November 27-29, 2019 proceedings
Yannakakis, Georgios N.
;
Gentile, Manuel
;
Ninaus, Manuel
;
Liapis, Antonios
2020
Games for artificial intelligence and machine learning education : review and perspectives
Giannakos, Michail
;
Voulgari, Iro
;
Papavlasopoulou, Sofia
;
Papamitsiou, Zacharoula
;
Yannakakis, Georgios N.
2013
The games for health prototype
Holmgard, Christoffer
;
Yannakakis, Georgios N.
;
Khaled, Rilla
2016
General general game AI
Togelius, Julian
;
Yannakakis, Georgios N.
2022
A general-purpose expressive algorithm for room-based environments
Sfikas, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2015
Generating map sketches for strategy games
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2012-10
Generating narrative action schemas for suspense
Giannatos, Spyridon
;
Cheong, Yun-Gyung
;
Nelson, Mark J.
;
Yannakakis, Georgios N.
2014
Generative agents for player decision modeling in games
Holmgard, Christoffer
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2022
Generative personas that behave and experience like humans
Barthet, Matthew
;
Khalifa, Ahmed
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2005
A generic approach for generating interesting interactive Pac-Man opponents
Yannakakis, Georgios N.
;
Hallam, John
2005
A generic approach for obtaining higher entertainment in predator/prey computer games
Yannakakis, Georgios N.
;
Hallam, John
2011
Generic physiological features as predictors of player experience
Martinez, Hector P.
;
Garbarino, Maurizio
;
Yannakakis, Georgios N.