Browsing by Author Yannakakis, Georgios N.

Jump to: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
or enter first few letters:  
Showing results 100 to 119 of 277 < previous   next >
Issue DateTitleAuthor(s)
2009Game adaptivity impact on affective physical interactionYannakakis, Georgios N.
2012Game AI revisitedYannakakis, Georgios N.
2007-04Game and player feature selection for entertainment captureYannakakis, Georgios N.; Hallam, John
2017Game character ontology (GCO) : a vocabulary for extracting and describing game character information from web contentSacco, Owen; Liapis, Antonios; Yannakakis, Georgios N.
2013Game data miningDrachen, Anders; Thurau, Christian; Togelius, Julian; Yannakakis, Georgios N.; Bauckhage, Christian
2014Game design : c2learn project deliverable no. D4.1.2Palosaari Eladhari, Mirjam; Lopes, Phil; Yannakakis, Georgios N.; Nielsen, Jeppe; Liapis, Antonios
2022Game state learning via game scene augmentationTrivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2011A game-based corpus for analysing the interplay between game context and player experienceShaker, Noor; Asteriadis, Stylianos; Yannakakis, Georgios N.; Karpouzis, Kostas
2019Games and Learning Alliance : 8th international conference, GALA 2019 Athens, Greece, November 27-29, 2019 proceedingsYannakakis, Georgios N.; Gentile, Manuel; Ninaus, Manuel; Liapis, Antonios
2020Games for artificial intelligence and machine learning education : review and perspectivesGiannakos, Michail; Voulgari, Iro; Papavlasopoulou, Sofia; Papamitsiou, Zacharoula; Yannakakis, Georgios N.
2013The games for health prototypeHolmgard, Christoffer; Yannakakis, Georgios N.; Khaled, Rilla
2016General general game AITogelius, Julian; Yannakakis, Georgios N.
2022A general-purpose expressive algorithm for room-based environmentsSfikas, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2015Generating map sketches for strategy gamesLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2012-10Generating narrative action schemas for suspenseGiannatos, Spyridon; Cheong, Yun-Gyung; Nelson, Mark J.; Yannakakis, Georgios N.
2014Generative agents for player decision modeling in gamesHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2022Generative personas that behave and experience like humansBarthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N.
2005A generic approach for generating interesting interactive Pac-Man opponentsYannakakis, Georgios N.; Hallam, John
2005A generic approach for obtaining higher entertainment in predator/prey computer gamesYannakakis, Georgios N.; Hallam, John
2011Generic physiological features as predictors of player experienceMartinez, Hector P.; Garbarino, Maurizio; Yannakakis, Georgios N.