Browsing by Author Yannakakis, Georgios N.

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Issue DateTitleAuthor(s)
2021Learn to machine learn : designing a game based approach for teaching machine learning to primary and secondary education studentsVoulgari, Iro; Zammit, Marvin; Stouraitis, Elias; Liapis, Antonios; Yannakakis, Georgios N.
2022Learn to machine learn via games in the classroomZammit, Marvin; Voulgari, Iro; Liapis, Antonios; Yannakakis, Georgios N.
2013Learning deep physiological models of affectMartinez, Hector P.; Bengio, Yoshua; Yannakakis, Georgios N.
2009-11Learning from preferences and selected multimodal features of playersYannakakis, Georgios N.
2022Learning task-independent game state representations from unlabeled imagesTrivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2017Learning the patterns of balance in a multi-player shooter gameKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2012Limitations of choice-based interactive evolution for game level designLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2010The Mario AI championshipKarakovskiy, Sergey; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2013The Mario AI championship 2009-2012Togelius, Julian; Shaker, Noor; Karakovskiy, Sergey; Yannakakis, Georgios N.
2015MiniDungeons 2 : an experimental game for capturing and modeling player decisionsHolmgård, Christoffer; Togelius, Julian; Liapis, Antonios; Yannakakis, Georgios N.
2011Mining multimodal sequential patterns : a case study on affect detectionMartinez, Hector P.; Yannakakis, Georgios N.
2016Mission evolution for dungeon levelsKaravolos, Daniel; Yannakakis, Georgios N.; Liapis, Antonios
2014Mixed-initiative co-creativityYannakakis, Georgios N.; Liapis, Antonios; Alexopoulos, Constantine
2018Mixed-media game AIAndré, Elizabeth; Bakkes, Sander; Bidarra, Rafael; Dahlskog, Steve; Palosari Eladhari, Mirjam; Paiva, Ana; Preuss, Mike; Smith, Gillian; Sullivan, Anne; Thompson, Tommy; Thue, David; Yannakakis, Georgios N.; Young, Michael R.; Liapis, Antonios
2007Modeling and augmenting game entertainment through challenge and curiosityYannakakis, Georgios N.; Hallam, John
2010Modeling player experience for content creationPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2009Modeling player experience in Super Mario BrosPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2017Modelling affect for horror soundscapesLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2011Modelling and evaluation of complex scenarios with the Strategy Game Description LanguageManhlmann, Tobias; Togelius, Julian; Yannakakis, Georgios N.
2006Modelling children’s entertainment in the playware playgroundYannakakis, Georgios N.; Lund, Henrik Hautop; Hallam, John