Browsing by Author Yannakakis, Georgios N.

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Issue DateTitleAuthor(s)
2015-11Targeting horror via level and soundscape generationLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2015-09To rank or to classify? Annotating stress for reliable PTSD profilingHolmgard, Christoffer; Martinez, Hector P.; Yannakakis, Georgios N.; Karstoft, Karen-Inge
2013-10Towards a generic method of evaluating game levelsLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2011Towards adaptive virtual camera control in computer gamesBurelli, Paolo; Yannakakis, Georgios N.
2010Towards affective camera control in gamesYannakakis, Georgios N.; Martinez, Hector P.; Jhala, Arnav
2010Towards automatic personalized content generation for platform gamesShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2006Towards capturing and enhancing entertainment in computer gamesYannakakis, Georgios N.; Hallam, John
2009Towards data-driven drama management : issues in data collection and annotationDrachen, Anders; Jhala, Arnav; Yannakakis, Georgios N.; Hitchens, Michael
2012Towards detecting clusters of players using visual and gameplay behavioral cuesAsteriadis, Stylianos; Karpouzis, Kostas; Shaker, Noor; Yannakakis, Georgios N.
2012Towards detecting group identities in complex artificial societiesGrappiolo, Corrado; Yannakakis, Georgios N.
2011Towards gaze-controlled platform gamesMunoz, Jorge; Yannakakis, Georgios N.; Mulvey, Fiona; Hansen, Dan Witzner; Gutierrez, German; Sanchis, Araceli
2017Towards general models of player affectCamilleri, Elizabeth; Yannakakis, Georgios N.; Liapis, Antonios
2021Towards general models of player experience : a study within genresMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2011Towards multimodal player adaptivity in a serious game for fair resource distributionGrappiolo, Corrado; Yannakakis, Georgios N.; Asteriadis, Stylianos; Karpouzis, Kostas
2010Towards multiobjective procedural map generationTogelius, Julian; Preuss, Mike; Yannakakis, Georgios N.
2007Towards optimizing entertainment in computer gamesYannakakis, Georgios N.; Hallam, John
2011-05Towards player adaptivity in a serious game for conflict resolutionGrappiolo, Corrado; Cheong, Yun-Gyung; Togelius, Julian; Khaled, Rilla; Yannakakis, Georgios N.
2012Towards player-driven procedural content generationShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2012-05Towards player’s affective and behavioral visual cues as drives to game adaptationAsteriadis, Stylianos; Shaker, Noor; Karpouzis, Kostas; Yannakakis, Georgios N.
2010Towards procedural level generation for rehabilitationDimovska, Dajana; Jarnfelt, Patrick; Selvig, Sebbe; Yannakakis, Georgios N.