Browsing by Author Togelius, Julian

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Issue DateTitleAuthor(s)
2011The 2010 Mario AI championship : level generation trackShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Weber, Ben; Shimizu, Tomoyuki; Hashiyama, Tomonori; Sorenson, Nathan; Pasquier, Philippe; Mawhorter, Peter; Takahashi, Glen; Smith, Gillian; Baumgarten, Robin
2013Active player modellingTogelius, Julian; Shaker, Noor; Yannakakis, Georgios N.
2013-08Adaptive game level creation through rank-based interactive evolutionLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2013-04Artificial evolution for the detection of group identities in complex artificial societiesGrappiolo, Corrado; Togelius, Julian; Yannakakis, Georgios N.
2012Assessing believabilityTogelius, Julian; Yannakakis, Georgios N.; Karakovskiy, Sergey; Shaker, Noor
2018Automated playtesting with procedural personas through MCTS with evolved heuristicsHolmgard, Christoffer; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2014The case for a mixed-initiative collaborative neuroevolution approachRisi, Sebastian; Zhang, Jinhong; Taarnby, Rasmus; Greve, Peter; Piskur, Jan; Liapis, Antonios; Togelius, Julian
2010Cellular automata for real-time generation of infinite cave levelsJohnson, Lawrence; Yannakakis, Georgios N.; Togelius, Julian
2014Characteristics of generatable gamesTogelius, Julian; Nelson, Mark J.; Liapis, Antonios
2014-06Computational game creativityLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2014Constrained novelty search : a study on game content generationLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2013Controllable procedural map generation via multiobjective evolutionTogelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelback, Johan; Yannakakis, Georgios N.; Grappiolo, Corrado
2013Crowd-sourcing the aesthetics of platform gamesShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2015Data adventuresBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2018DATA AgentCerny Green, Michael; Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2018Data-driven design : a case for maximalist game designBarros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2013-10Decision making styles as deviation from rational action : a super Mario case studyHolmgard, Christoffer; Togelius, Julian; Yannakakis, Georgios N.
2013Designer modeling for personalized game content creation toolsLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2014-08Designer modeling for sentient sketchbookLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2012Digging deeper into platform game level design : session size and sequential featuresShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian