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Browsing by Author Togelius, Julian
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Showing results 1 to 20 of 76
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Issue Date
Title
Author(s)
2011
The 2010 Mario AI championship : level generation track
Shaker, Noor
;
Togelius, Julian
;
Yannakakis, Georgios N.
;
Weber, Ben
;
Shimizu, Tomoyuki
;
Hashiyama, Tomonori
;
Sorenson, Nathan
;
Pasquier, Philippe
;
Mawhorter, Peter
;
Takahashi, Glen
;
Smith, Gillian
;
Baumgarten, Robin
2013
Active player modelling
Togelius, Julian
;
Shaker, Noor
;
Yannakakis, Georgios N.
2013-08
Adaptive game level creation through rank-based interactive evolution
Liapis, Antonios
;
Martinez, Hector P.
;
Togelius, Julian
;
Yannakakis, Georgios N.
2013-04
Artificial evolution for the detection of group identities in complex artificial societies
Grappiolo, Corrado
;
Togelius, Julian
;
Yannakakis, Georgios N.
2012
Assessing believability
Togelius, Julian
;
Yannakakis, Georgios N.
;
Karakovskiy, Sergey
;
Shaker, Noor
2018
Automated playtesting with procedural personas through MCTS with evolved heuristics
Holmgard, Christoffer
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2014
The case for a mixed-initiative collaborative neuroevolution approach
Risi, Sebastian
;
Zhang, Jinhong
;
Taarnby, Rasmus
;
Greve, Peter
;
Piskur, Jan
;
Liapis, Antonios
;
Togelius, Julian
2010
Cellular automata for real-time generation of infinite cave levels
Johnson, Lawrence
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014
Characteristics of generatable games
Togelius, Julian
;
Nelson, Mark J.
;
Liapis, Antonios
2014-06
Computational game creativity
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014
Constrained novelty search : a study on game content generation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2013
Controllable procedural map generation via multiobjective evolution
Togelius, Julian
;
Preuss, Mike
;
Beume, Nicola
;
Wessing, Simon
;
Hagelback, Johan
;
Yannakakis, Georgios N.
;
Grappiolo, Corrado
2013
Crowd-sourcing the aesthetics of platform games
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian
2015
Data adventures
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2018
DATA Agent
Cerny Green, Michael
;
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2018
Data-driven design : a case for maximalist game design
Barros, Gabriella A. B.
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2013-10
Decision making styles as deviation from rational action : a super Mario case study
Holmgard, Christoffer
;
Togelius, Julian
;
Yannakakis, Georgios N.
2013
Designer modeling for personalized game content creation tools
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014-08
Designer modeling for sentient sketchbook
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2012
Digging deeper into platform game level design : session size and sequential features
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian