Browsing by Author Liapis, Antonios (Peer-reviewed)

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Showing results 1 to 128 of 128
Issue DateTitleAuthor(s)
2022Learning task-independent game state representations from unlabeled imagesTrivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022Game state learning via game scene augmentationTrivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022Generative personas that behave and experience like humansBarthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N.
2022The Arousal video Game AnnotatIoN (AGAIN) datasetMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2022Dungeons & replicants II : automated game balancing across multiple difficulty dimensions via deep player behavior modelingPfau, Johannes; Liapis, Antonios; Yannakakis, Georgios N.; Malaka, Rainer
2022RankNEAT : outperforming stochastic gradient search in preference learning tasksPinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022Learn to machine learn via games in the classroomZammit, Marvin; Voulgari, Iro; Liapis, Antonios; Yannakakis, Georgios N.
2022Seeding diversity into AI art paper type : technical paperZammit, Marvin; Liapis, Antonios; Yannakakis, Georgios N.
2022Supervised contrastive learning for affect modellingPinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022A general-purpose expressive algorithm for room-based environmentsSfikas, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022Play with emotion : affect-driven reinforcement learningBarthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N.
2022Open-ended evolution for Minecraft building generationBarthet, Matthew; Liapis, Antonios; Yannakakis, Georgios N.
2021Towards general models of player experience : a study within genresMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2021Architectural form and affect : a spatiotemporal study of arousalXylakis, Emmanouil; Liapis, Antonios; Yannakakis, Georgios N.
2021Learn to machine learn : designing a game based approach for teaching machine learning to primary and secondary education studentsVoulgari, Iro; Zammit, Marvin; Stouraitis, Elias; Liapis, Antonios; Yannakakis, Georgios N.
2021Trace it like you believe it : time-continuous believability predictionPacheco, Cristiana; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.; Perez-Liebana, Diego
2021The pixels and sounds of emotion : general-purpose representations of arousal in gamesMakantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2021Discrete versus ordinal time-continuous believability assessmentPacheco, Cristiana; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.; Perez-Liebana, Diego
2021Playing against the board : rolling horizon evolutionary algorithms against pandemicSfikas, Konstantinos; Liapis, Antonios
2021The road to AI literacy education : from pedagogical needs to tangible game designZammit, Marvin; Voulgari, Iro; Liapis, Antonios; Yannakakis, Georgios N.
2021SuSketch : surrogate models of gameplay as a design assistantMigkotzidis, Panagiotis; Liapis, Antonios
2021Privileged information for modeling affect in the wildMakantasis, Konstantinos; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2021Go-Blend behavior and affectBarthet, Matthew; Liapis, Antonios; Yannakakis, Georgios N.
2021AffectGAN : affect-based generative art driven by semanticsGalanos, Theodoros; Liapis, Antonios; Yannakakis, Georgios N.
2021Artificial intelligence for designing gamesLiapis, Antonios
2020Reliving the experience of visiting a gallery : methods for evaluating informal learning in games for cultural heritageKontiza, Kalliopi; Liapis, Antonios; Jones, Catherine Emma
2020Dungeons & replicants : automated game balancing via deep player behavior modelingPfau, Johannes; Liapis, Antonios; Volkmar, Georg; Yannakakis, Georgios N.; Malaka, Rainer
2020I feel I feel you : a theory of mind experiment in gamesMelhart, David; Yannakakis, Georgios N.; Liapis, Antonios
2020Tabletop roleplaying games as procedural content generatorsGuzdial, Matthew; Acharya, Devi; Kreminski, Max; Cook, Michael; Eladhari, Mirjam; Liapis, Antonios; Sullivan, Anne
202010 years of the PCG workshop : past and future trendsLiapis, Antonios
2020Collaborative agent gameplay in the Pandemic board gameSfikas, Konstantinos; Liapis, Antonios
2020Djehuty : a mixed-initiative handwriting game for preschoolersSarr, Jean Michel A.; Yannakakis, Georgios N.; Liapis, Antonios; Bah, Alassane; Cambier, Christophe
2019PAGAN : Platform for Audiovisual General-purpose ANnotationMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2019Blending notions of diversity for MAP-ElitesGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2019Extracting semantic-based video game characters information from social media platformsSacco, Owen; Liapis, Antonios; Yannakakis, Georgios N.
2019Orchestrating game generationLiapis, Antonios; Yannakakis, Georgios N.; Nelson, Mark J.; Preuss, Mike; Bidarra, Rafael
2019Who killed Albert Einstein? From open data to murder mystery gamesBarros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2019Two-step constructive approaches for dungeon generationCerny Green, Michael; Khalifa, Ahmed; Alsoughayer, Athoug; Surana, Divyesh; Liapis, Antonios; Togelius, Julian
2019Procedural content generation through quality-diversityGravina, Daniele; Khalifa, Ahmed; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2019Using dates as contextual information for personalized cultural heritage experiencesDahroug, Ahmed; Vlachidis, Andreas; Liapis, Antonios; Bikakis, Antonis; López-Nores, Martín; Sacco, Owen; Juan Pazos-Arias, José
2019The Newborn World : guiding creativity in a competitive storytelling gameLiapis, Antonios
2019Your gameplay says it all : modelling motivation in Tom Clancy's The DivisionMelhart, David; Azadvar, Ahmad; Canossa, Alessandro; Liapis, Antonios; Yannakakis, Georgios N.
2019PAGAN : video affect annotation made easyMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2019PyPLT : Python Preference Learning ToolboxCamilleri, Elizabeth; Yannakakis, Georgios N.; Melhart, David; Liapis, Antonios
2019Quality diversity through surpriseGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2019A participatory approach to redesigning games for educational purposesSavvani, Stamatia; Liapis, Antonios
2019Modelling the quality of visual creations in IconoscopeLiapis, Antonios; Gravina, Daniele; Kastbjerg, Emil; Yannakakis, Georgios N.
2019From pixels to affect : a study on games and player experienceMakantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2019Fusing level and ruleset features for multimodal learning of gameplay outcomesLiapis, Antonios; Karavolos, Daniel; Makantasis, Konstantinos; Sfikas, Konstantinos; Yannakakis, Georgios N.
2019A multi-faceted surrogate model for search-based procedural content generationKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2019Exploring self-organisation in crowd teamsLykourentzou, Ioanna; Liapis, Antonios; Papastathis, Costas; Papangelis, Konstantinos; Vassilakis, Costas
2018Recomposing the Pokémon color paletteLiapis, Antonios
2018Explainable AI for designers : a human-centered perspective on mixed-initiative co-creationZhu, Jichen; Liapis, Antonios; Risi, Sebastian; Bidarra, Rafael; Youngblood, G. Michael
2018Evolving missions for Dwarf Quest dungeonsKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2018Using a surrogate model of gameplay for automated level designKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2018DATA AgentCerny Green, Michael; Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2018Pairing character classes in a deathmatch shooter game via a deep-learning surrogate modelKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2018A study on affect model validity : nominal vs ordinal labelsMelhart, David; Sfikas, Konstantinos; Giannakakis, Giorgos; Yannakakis, Georgios N.; Liapis, Antonios
2018Fusing novelty and surprise for evolving robot morphologiesGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2018Mapping chess aesthetics onto procedurally generated chess-like gamesKowalski, Jakub; Liapis, Antonios; Zarczynski, Lukasz
2018Piecemeal evolution of a first person shooter levelLiapis, Antonios
2018Automated playtesting with procedural personas through MCTS with evolved heuristicsHolmgard, Christoffer; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2018Capturing the virtual movement of paintings : a game and a toolKontiza, Kalliopi; Liapis, Antonios; Padfield, Joseph
2018Data-driven design : a case for maximalist game designBarros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2017-10RankTrace : relative and unbounded affect annotationLopes, Phil; Yannakakis, Georgios N.; Liapis, Antonios
2017Modelling affect for horror soundscapesLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2017Game character ontology (GCO) : a vocabulary for extracting and describing game character information from web contentSacco, Owen; Liapis, Antonios; Yannakakis, Georgios N.
2017Coupling novelty and surprise for evolutionary divergenceGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2017Towards general models of player affectCamilleri, Elizabeth; Yannakakis, Georgios N.; Liapis, Antonios
2017Board game prototyping to co-design a better location-based digital gameJones, Catherine Emma; Liapis, Antonios; Lykourentzou, Ioanna; Guido, Daniele
2017Mixed-initiative creative drawing with webIconoscopeLiapis, Antonios
2017Multi-segment evolution of dungeon game levelsLiapis, Antonios
2017Learning the patterns of balance in a multi-player shooter gameKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2017Exploring divergence in soft robot evolutionGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2017Mixed-initiative creative interfacesDeterding, Sebastian; Hook, Jonathan; Fiebrink, Rebecca; Gillies, Marco; Gow, Jeremy; Akten, Memo; Smith, Gillian; Liapis, Antonios; Compton, Kate
2016-09Constrained surprise search for content generationGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2016-09A holistic approach for semantic-based game generationSacco, Owen; Liapis, Antonios; Yannakakis, Georgios N.
2016Murder mystery generation from open dataBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2016Evolving models of player decision making : personas versus clonesHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2016Evolving missions to create game spacesKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2016Discovering social and aesthetic categories of avatars : a bottom-up artificial intelligence approach using image clusteringLim, Chong-U; Liapis, Antonios; Harrell, D. Fox
2016Surprise search : beyond objectives and noveltyGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2016Framing tension for game generationLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2016Searching for surpriseYannakakis, Georgios N.; Liapis, Antonios
2016Boosting computational creativity with human interaction in mixed-initiative co-creation tasksLiapis, Antonios; Yannakakis, Georgios N.
2016Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativityLiapis, Antonios; Yannakakis, Georgios N.; Alexopoulos, Constantine; Lopes, Phil
2016Playing with data : procedural generation of adventures from open dataBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2016Exploring the visual styles of arcade game assetsLiapis, Antonios
2016Mixed-initiative content creationLiapis, Antonios; Smith, Gillian; Shaker, Noor
2016Constructive generation methods for dungeons and levelsShaker, Noor; Liapis, Antonios; Togelius, Julian; Lopes, Ricardo; Bidarra, Rafael
2015-11Multi-level evolution of shooter levelsCachia, William; Liapis, Antonios; Yannakakis, Georgios N.
2015-11Monte-Carlo tree search for persona based player modelingHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2015-11Targeting horror via level and soundscape generationLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2015-11Refining the paradigm of sketching in AI-based level designLiapis, Antonios; Yannakakis, Georgios N.
2015-06Motivating visual interpretations in iconoscope : designing a game for fostering creativityLiapis, Antonios; Hoover, Amy K.; Yannakakis, Georgios N.; Alexopoulos, Constantine; Dimaraki, Evangelia V.
2015-04AudioInSpace : exploring the creative fusion of generative audio, visuals and gameplayHoover, Amy K.; Cachia, William; Liapis, Antonios; Yannakakis, Georgios N.
2015Procedural personas as critics for dungeon generationLiapis, Antonios; Holmgard, Christoffer; Yannakakis, Georgios N.; Togelius, Julian
2015Map sketch generation as a serviceLiapis, Antonios
2015DrawCompileEvolve : sparking interactive evolutionary art with human creations.Zhang, Jinhong; Taarnby, Rasmus; Liapis, Antonios; Risi, Sebastian
2015Data adventuresBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2015MiniDungeons 2 : an experimental game for capturing and modeling player decisionsHolmgård, Christoffer; Togelius, Julian; Liapis, Antonios; Yannakakis, Georgios N.
2015A constructive approach for the generation of underwater environmentsAbela, Ryan; Liapis, Antonios; Yannakakis, Georgios N.
2015Generating map sketches for strategy gamesLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2015Sonancia : sonification of procedurally generated game levelsLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2014-08The C2create authoring tool : fostering creativity via game asset creationLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2014-08Designer modeling for sentient sketchbookLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2014-06Computational game creativityLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2014Searching for sentient design tools for game developmentLiapis, Antonios
2014Constrained novelty search : a study on game content generationLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2014Searching for good and diverse game levelsPreuss, Mike; Liapis, Antonios; Togelius, Julian
2014Personas versus clones for player decision modellingHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2014Characteristics of generatable gamesTogelius, Julian; Nelson, Mark J.; Liapis, Antonios
2014Mixed-initiative co-creativityYannakakis, Georgios N.; Liapis, Antonios; Alexopoulos, Constantine
2014Generative agents for player decision modeling in gamesHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2014The case for a mixed-initiative collaborative neuroevolution approachRisi, Sebastian; Zhang, Jinhong; Taarnby, Rasmus; Greve, Peter; Piskur, Jan; Liapis, Antonios; Togelius, Julian
2014Evolving personas for player decision modelingHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2013-10Towards a generic method of evaluating game levelsLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2013-08Adaptive game level creation through rank-based interactive evolutionLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2013-07Enhancements to constrained novelty search : two-population novelty search for generating game contentLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2013-05Sentient sketchbook : computer-assisted game level authoringLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2013-04SentientWorld : human-based procedural cartography - an experiment in interactive sketching and iterative refiningLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2013Transforming exploratory creativity with DeLeNoXLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2013Designer modeling for personalized game content creation toolsLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2012Limitations of choice-based interactive evolution for game level designLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2012Adapting models of visual aesthetics for personalized content creationLiapis, Antonios; Yannakakis, Georgios N.
2012Co-creating game content using an adaptive model of user tasteLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2011Optimizing visual properties of game content through neuroevolutionLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2011Neuroevolutionary constrained optimization for content creationLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian

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