Issue Date | Title | Author(s) |
2022 | Learning task-independent game state representations from unlabeled images | Trivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | Game state learning via game scene augmentation | Trivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | Generative personas that behave and experience like humans | Barthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | The Arousal video Game AnnotatIoN (AGAIN) dataset | Melhart, David; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | Dungeons & replicants II : automated game balancing across multiple difficulty dimensions via deep player behavior modeling | Pfau, Johannes; Liapis, Antonios; Yannakakis, Georgios N.; Malaka, Rainer |
2022 | RankNEAT : outperforming stochastic gradient search in preference learning tasks | Pinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | Learn to machine learn via games in the classroom | Zammit, Marvin; Voulgari, Iro; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | Seeding diversity into AI art paper type : technical paper | Zammit, Marvin; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | Supervised contrastive learning for affect modelling | Pinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | A general-purpose expressive algorithm for room-based environments | Sfikas, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | Play with emotion : affect-driven reinforcement learning | Barthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | Open-ended evolution for Minecraft building generation | Barthet, Matthew; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Towards general models of player experience : a study within genres | Melhart, David; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Architectural form and affect : a spatiotemporal study of arousal | Xylakis, Emmanouil; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Learn to machine learn : designing a game based approach for teaching machine learning to primary and secondary education students | Voulgari, Iro; Zammit, Marvin; Stouraitis, Elias; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Trace it like you believe it : time-continuous believability prediction | Pacheco, Cristiana; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.; Perez-Liebana, Diego |
2021 | The pixels and sounds of emotion : general-purpose representations of arousal in games | Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Discrete versus ordinal time-continuous believability assessment | Pacheco, Cristiana; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.; Perez-Liebana, Diego |
2021 | Playing against the board : rolling horizon evolutionary algorithms against pandemic | Sfikas, Konstantinos; Liapis, Antonios |
2021 | The road to AI literacy education : from pedagogical needs to tangible game design | Zammit, Marvin; Voulgari, Iro; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | SuSketch : surrogate models of gameplay as a design assistant | Migkotzidis, Panagiotis; Liapis, Antonios |
2021 | Privileged information for modeling affect in the wild | Makantasis, Konstantinos; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Go-Blend behavior and affect | Barthet, Matthew; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | AffectGAN : affect-based generative art driven by semantics | Galanos, Theodoros; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Artificial intelligence for designing games | Liapis, Antonios |
2020 | Reliving the experience of visiting a gallery : methods for evaluating informal learning in games for cultural heritage | Kontiza, Kalliopi; Liapis, Antonios; Jones, Catherine Emma |
2020 | Dungeons & replicants : automated game balancing via deep player behavior modeling | Pfau, Johannes; Liapis, Antonios; Volkmar, Georg; Yannakakis, Georgios N.; Malaka, Rainer |
2020 | I feel I feel you : a theory of mind experiment in games | Melhart, David; Yannakakis, Georgios N.; Liapis, Antonios |
2020 | Tabletop roleplaying games as procedural content generators | Guzdial, Matthew; Acharya, Devi; Kreminski, Max; Cook, Michael; Eladhari, Mirjam; Liapis, Antonios; Sullivan, Anne |
2020 | 10 years of the PCG workshop : past and future trends | Liapis, Antonios |
2020 | Collaborative agent gameplay in the Pandemic board game | Sfikas, Konstantinos; Liapis, Antonios |
2020 | Djehuty : a mixed-initiative handwriting game for preschoolers | Sarr, Jean Michel A.; Yannakakis, Georgios N.; Liapis, Antonios; Bah, Alassane; Cambier, Christophe |
2019 | PAGAN : Platform for Audiovisual General-purpose ANnotation | Melhart, David; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | Blending notions of diversity for MAP-Elites | Gravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | Extracting semantic-based video game characters information from social media platforms | Sacco, Owen; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | Orchestrating game generation | Liapis, Antonios; Yannakakis, Georgios N.; Nelson, Mark J.; Preuss, Mike; Bidarra, Rafael |
2019 | Who killed Albert Einstein? From open data to murder mystery games | Barros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian |
2019 | Two-step constructive approaches for dungeon generation | Cerny Green, Michael; Khalifa, Ahmed; Alsoughayer, Athoug; Surana, Divyesh; Liapis, Antonios; Togelius, Julian |
2019 | Procedural content generation through quality-diversity | Gravina, Daniele; Khalifa, Ahmed; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N. |
2019 | Using dates as contextual information for personalized cultural heritage experiences | Dahroug, Ahmed; Vlachidis, Andreas; Liapis, Antonios; Bikakis, Antonis; López-Nores, Martín; Sacco, Owen; Juan Pazos-Arias, José |
2019 | The Newborn World : guiding creativity in a competitive storytelling game | Liapis, Antonios |
2019 | Your gameplay says it all : modelling motivation in Tom Clancy's The Division | Melhart, David; Azadvar, Ahmad; Canossa, Alessandro; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | PAGAN : video affect annotation made easy | Melhart, David; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | PyPLT : Python Preference Learning Toolbox | Camilleri, Elizabeth; Yannakakis, Georgios N.; Melhart, David; Liapis, Antonios |
2019 | Quality diversity through surprise | Gravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | A participatory approach to redesigning games for educational purposes | Savvani, Stamatia; Liapis, Antonios |
2019 | Modelling the quality of visual creations in Iconoscope | Liapis, Antonios; Gravina, Daniele; Kastbjerg, Emil; Yannakakis, Georgios N. |
2019 | From pixels to affect : a study on games and player experience | Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | Fusing level and ruleset features for multimodal learning of gameplay outcomes | Liapis, Antonios; Karavolos, Daniel; Makantasis, Konstantinos; Sfikas, Konstantinos; Yannakakis, Georgios N. |
2019 | A multi-faceted surrogate model for search-based procedural content generation | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | Exploring self-organisation in crowd teams | Lykourentzou, Ioanna; Liapis, Antonios; Papastathis, Costas; Papangelis, Konstantinos; Vassilakis, Costas |
2018 | Recomposing the Pokémon color palette | Liapis, Antonios |
2018 | Explainable AI for designers : a human-centered perspective on mixed-initiative co-creation | Zhu, Jichen; Liapis, Antonios; Risi, Sebastian; Bidarra, Rafael; Youngblood, G. Michael |
2018 | Evolving missions for Dwarf Quest dungeons | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2018 | Using a surrogate model of gameplay for automated level design | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2018 | DATA Agent | Cerny Green, Michael; Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian |
2018 | Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2018 | A study on affect model validity : nominal vs ordinal labels | Melhart, David; Sfikas, Konstantinos; Giannakakis, Giorgos; Yannakakis, Georgios N.; Liapis, Antonios |
2018 | Fusing novelty and surprise for evolving robot morphologies | Gravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N. |
2018 | Mapping chess aesthetics onto procedurally generated chess-like games | Kowalski, Jakub; Liapis, Antonios; Zarczynski, Lukasz |
2018 | Piecemeal evolution of a first person shooter level | Liapis, Antonios |
2018 | Automated playtesting with procedural personas through MCTS with evolved heuristics | Holmgard, Christoffer; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian |
2018 | Capturing the virtual movement of paintings : a game and a tool | Kontiza, Kalliopi; Liapis, Antonios; Padfield, Joseph |
2018 | Data-driven design : a case for maximalist game design | Barros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian |
2017-10 | RankTrace : relative and unbounded affect annotation | Lopes, Phil; Yannakakis, Georgios N.; Liapis, Antonios |
2017 | Modelling affect for horror soundscapes | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2017 | Game character ontology (GCO) : a vocabulary for extracting and describing game character information from web content | Sacco, Owen; Liapis, Antonios; Yannakakis, Georgios N. |
2017 | Coupling novelty and surprise for evolutionary divergence | Gravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N. |
2017 | Towards general models of player affect | Camilleri, Elizabeth; Yannakakis, Georgios N.; Liapis, Antonios |
2017 | Board game prototyping to co-design a better location-based digital game | Jones, Catherine Emma; Liapis, Antonios; Lykourentzou, Ioanna; Guido, Daniele |
2017 | Mixed-initiative creative drawing with webIconoscope | Liapis, Antonios |
2017 | Multi-segment evolution of dungeon game levels | Liapis, Antonios |
2017 | Learning the patterns of balance in a multi-player shooter game | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2017 | Exploring divergence in soft robot evolution | Gravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N. |
2017 | Mixed-initiative creative interfaces | Deterding, Sebastian; Hook, Jonathan; Fiebrink, Rebecca; Gillies, Marco; Gow, Jeremy; Akten, Memo; Smith, Gillian; Liapis, Antonios; Compton, Kate |
2016-09 | Constrained surprise search for content generation | Gravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N. |
2016-09 | A holistic approach for semantic-based game generation | Sacco, Owen; Liapis, Antonios; Yannakakis, Georgios N. |
2016 | Murder mystery generation from open data | Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian |
2016 | Evolving models of player decision making : personas versus clones | Holmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N. |
2016 | Evolving missions to create game spaces | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2016 | Discovering social and aesthetic categories of avatars : a bottom-up artificial intelligence approach using image clustering | Lim, Chong-U; Liapis, Antonios; Harrell, D. Fox |
2016 | Surprise search : beyond objectives and novelty | Gravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N. |
2016 | Framing tension for game generation | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2016 | Searching for surprise | Yannakakis, Georgios N.; Liapis, Antonios |
2016 | Boosting computational creativity with human interaction in mixed-initiative co-creation tasks | Liapis, Antonios; Yannakakis, Georgios N. |
2016 | Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity | Liapis, Antonios; Yannakakis, Georgios N.; Alexopoulos, Constantine; Lopes, Phil |
2016 | Playing with data : procedural generation of adventures from open data | Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian |
2016 | Exploring the visual styles of arcade game assets | Liapis, Antonios |
2016 | Mixed-initiative content creation | Liapis, Antonios; Smith, Gillian; Shaker, Noor |
2016 | Constructive generation methods for dungeons and levels | Shaker, Noor; Liapis, Antonios; Togelius, Julian; Lopes, Ricardo; Bidarra, Rafael |
2015-11 | Multi-level evolution of shooter levels | Cachia, William; Liapis, Antonios; Yannakakis, Georgios N. |
2015-11 | Monte-Carlo tree search for persona based player modeling | Holmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N. |
2015-11 | Targeting horror via level and soundscape generation | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2015-11 | Refining the paradigm of sketching in AI-based level design | Liapis, Antonios; Yannakakis, Georgios N. |
2015-06 | Motivating visual interpretations in iconoscope : designing a game for fostering creativity | Liapis, Antonios; Hoover, Amy K.; Yannakakis, Georgios N.; Alexopoulos, Constantine; Dimaraki, Evangelia V. |
2015-04 | AudioInSpace : exploring the creative fusion of generative audio, visuals and gameplay | Hoover, Amy K.; Cachia, William; Liapis, Antonios; Yannakakis, Georgios N. |
2015 | Procedural personas as critics for dungeon generation | Liapis, Antonios; Holmgard, Christoffer; Yannakakis, Georgios N.; Togelius, Julian |
2015 | Map sketch generation as a service | Liapis, Antonios |
2015 | DrawCompileEvolve : sparking interactive evolutionary art with human creations. | Zhang, Jinhong; Taarnby, Rasmus; Liapis, Antonios; Risi, Sebastian |
2015 | Data adventures | Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian |
2015 | MiniDungeons 2 : an experimental game for capturing and modeling player decisions | Holmgård, Christoffer; Togelius, Julian; Liapis, Antonios; Yannakakis, Georgios N. |
2015 | A constructive approach for the generation of underwater environments | Abela, Ryan; Liapis, Antonios; Yannakakis, Georgios N. |
2015 | Generating map sketches for strategy games | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2015 | Sonancia : sonification of procedurally generated game levels | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2014-08 | The C2create authoring tool : fostering creativity via game asset creation | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2014-08 | Designer modeling for sentient sketchbook | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2014-06 | Computational game creativity | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2014 | Searching for sentient design tools for game development | Liapis, Antonios |
2014 | Constrained novelty search : a study on game content generation | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2014 | Searching for good and diverse game levels | Preuss, Mike; Liapis, Antonios; Togelius, Julian |
2014 | Personas versus clones for player decision modelling | Holmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N. |
2014 | Characteristics of generatable games | Togelius, Julian; Nelson, Mark J.; Liapis, Antonios |
2014 | Mixed-initiative co-creativity | Yannakakis, Georgios N.; Liapis, Antonios; Alexopoulos, Constantine |
2014 | Generative agents for player decision modeling in games | Holmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N. |
2014 | The case for a mixed-initiative collaborative neuroevolution approach | Risi, Sebastian; Zhang, Jinhong; Taarnby, Rasmus; Greve, Peter; Piskur, Jan; Liapis, Antonios; Togelius, Julian |
2014 | Evolving personas for player decision modeling | Holmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N. |
2013-10 | Towards a generic method of evaluating game levels | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2013-08 | Adaptive game level creation through rank-based interactive evolution | Liapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N. |
2013-07 | Enhancements to constrained novelty search : two-population novelty search for generating game content | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2013-05 | Sentient sketchbook : computer-assisted game level authoring | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2013-04 | SentientWorld : human-based procedural cartography - an experiment in interactive sketching and iterative refining | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2013 | Transforming exploratory creativity with DeLeNoX | Liapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N. |
2013 | Designer modeling for personalized game content creation tools | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2012 | Limitations of choice-based interactive evolution for game level design | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2012 | Adapting models of visual aesthetics for personalized content creation | Liapis, Antonios; Yannakakis, Georgios N. |
2012 | Co-creating game content using an adaptive model of user taste | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2011 | Optimizing visual properties of game content through neuroevolution | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2011 | Neuroevolutionary constrained optimization for content creation | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |