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Browsing by Subject Artificial intelligence
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Showing results 78 to 97 of 413
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Issue Date
Title
Author(s)
2013-06
Can AI ever become sentient?
Duca, Edward
;
Duca, Edward
2007
Capturing player enjoyment in computer games
Yannakakis, Georgios N.
;
Hallam, John
2014
The case for a mixed-initiative collaborative neuroevolution approach
Risi, Sebastian
;
Zhang, Jinhong
;
Taarnby, Rasmus
;
Greve, Peter
;
Piskur, Jan
;
Liapis, Antonios
;
Togelius, Julian
2023
Chatbot recommender systems in tourism : a systematic review and a benefit-cost analysis
Camilleri, Mark Anthony
;
Troise, Ciro
2009
Chatmobile: Personality-driven chatbot over mobile
Agostino, Daniel (2009)
2012
Co-creating game content using an adaptive model of user taste
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2008
Code profiling for typical scenario testing
Mifsud, Clinton Mario (2008)
2020
Collaborative agent gameplay in the Pandemic board game
Sfikas, Konstantinos
;
Liapis, Antonios
2019
Collecting, interpreting and implementing user data in organisations to provide a better user experience
Curmi, Isaac
2006
Comparative fun analysis in the innovative playware game platform
Yannakakis, Georgios N.
;
Hallam, John
;
Lund, Henrik Hautop
2023
Comparative performance analysis of AI algorithms in competitive Pokémon Showdown battles
Bonavia Zammit, Nathan (2023)
2022
A comparative study of algorithms utilizing predictive models in the scheduling of shared demand responsive transport
Azzopardi, Keith (2022)
2011
Computational intelligence methods for dynamic control of mobile robots
Bugeja, Marvin K.
2021
Computer says no : verdict explainability for runtime monitors using a local proof
Francalanza, Adrian
;
Cini, Clare
2022
Conceptualization of smart ports
Karaś, Adrianna
2019
Conflict of nations
Kudde, Dale (2019)
2016
Constructive generation methods for dungeons and levels
Shaker, Noor
;
Liapis, Antonios
;
Togelius, Julian
;
Lopes, Ricardo
;
Bidarra, Rafael
2020
A continuous information gain measure to find the most discriminatory problems for AI benchmarking
Stephenson, Matthew
;
Anderson, Damien
;
Khalifa, Ahmed
;
Levine, John
;
Renz, Jochen
;
Togelius, Julian
;
Salge, Christoph
2013
COSFIRE : a trainable features approach to pattern recognition
Azzopardi, George
;
Petkov, Nicolai
2020
Create digital games for education : dame design as a teaching methodology
Wernbacher, Thomas
;
Reuter, Robert
;
Denk, Natalie
;
Pfeiffer, Alexander
;
Koenig, Nikolaus
;
Fellnhofer, Katharina
;
Grixti, Adeleide
;
Bezzina, Stephen
;
Jannot, Eric