Browsing by Subject Artificial intelligence

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Showing results 182 to 201 of 415 < previous   next >
Issue DateTitleAuthor(s)
2020GAImE : Investigating game AI for enhanced user experienceVella, David
2018Game against the machineKaravolos, Daniel; Gravina, Daniele
2012Game AI revisitedYannakakis, Georgios N.
2019Game complexity vs strategic depthStephenson, Matthew; Perez-Liebana, Diego; Nelson, Mark; Khalifa, Ahmed; Zook, Alexander
2021Game mechanic alignment theory and discoveryCerny Green, Michael; Khalifa, Ahmed; Bontrager, Philip; Canaan, Rodrigo; Togelius, Julian
2022Game state learning via game scene augmentationTrivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2020Games for artificial intelligence and machine learning education : review and perspectivesGiannakos, Michail; Voulgari, Iro; Papavlasopoulou, Sofia; Papamitsiou, Zacharoula; Yannakakis, Georgios N.
2019Games, design and assessment : how game designers are doing it rightBezzina, Stephen
2016General general game AITogelius, Julian; Yannakakis, Georgios N.
2020General level generationKhalifa, Ahmed
2019General video game AI : a multitrack framework for evaluating agents, games, and content generation algorithmsPerez-Liebana, Diego; Liu, Jialin; Khalifa, Ahmed; Gaina, Raluca D.; Togelius, Julian; Lucas, Simon M.
2016General video game level generationKhalifa, Ahmed; Perez-Liebana, Diego; Lucas, Simon M.; Togelius, Julian
2017General video game rule generationKhalifa, Ahmed; Cerny Green, Michael; Perez-Liebana, Diego; Togelius, Julian
2022A general-purpose expressive algorithm for room-based environmentsSfikas, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2018Generating levels that teach mechanicsCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Nealen, Andy; Togelius, Julian
2017Generating multifaceted content in games : a study on levels and soundLopes, Phil (2017)
2012-10Generating narrative action schemas for suspenseGiannatos, Spyridon; Cheong, Yun-Gyung; Nelson, Mark J.; Yannakakis, Georgios N.
2014Generative agents for player decision modeling in gamesHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2017Generative design in the development of a robotic manipulatorFrancalanza, Emmanuel; Fenech, Alec; Cutajar, Paul
2022Generative personas that behave and experience like humansBarthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N.