Browsing by Subject Computer games

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Showing results 103 to 113 of 113 < previous 
Issue DateTitleAuthor(s)
2014Searching for sentient design tools for game developmentLiapis, Antonios
2015Sonancia : sonification of procedurally generated game levelsLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2015Spectrum : exploring the effects of player experience of game designPortelli, Jean-Luc (2015)
2012Spicing up map generationMahlmann, Tobias; Togelius, Julian; Yannakakis, Georgios N.
2019"Superstition" in the network : deep reinforcement learning plays deceptive gamesBontrager, Philip; Khalifa, Ahmed; Anderson, Damien; Stephenson, Matthew; Salge, Christoph; Togelius, Julian
2015-09To rank or to classify? Annotating stress for reliable PTSD profilingHolmgard, Christoffer; Martinez, Hector P.; Yannakakis, Georgios N.; Karstoft, Karen-Inge
2011Towards gaze-controlled platform gamesMunoz, Jorge; Yannakakis, Georgios N.; Mulvey, Fiona; Hansen, Dan Witzner; Gutierrez, German; Sanchis, Araceli
2011Towards multimodal player adaptivity in a serious game for fair resource distributionGrappiolo, Corrado; Yannakakis, Georgios N.; Asteriadis, Stylianos; Karpouzis, Kostas
2018Transcendence through playVella, Daniel
2016Virtuality & law : a legal analysis of virtual worlds and the search for patrimonial rights in virtual propertyCarbone, Michael
2019Who killed Albert Einstein? From open data to murder mystery gamesBarros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian