Browsing by Subject Computer games -- Design

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Issue DateTitleAuthor(s)
2013-08Adaptive game level creation through rank-based interactive evolutionLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2005AI game development [Review of the book Synthetic Creatures with Learning and Reactive Behaviors, by A. J. Champandard]Yannakakis, Georgios N.
2009Analyzing the impact of camera viewpoint on player psychophysiologyPerez Martinez, Hector; Jhala, Arnav; Yannakakis, Georgios N.
2021Artificial intelligence for designing gamesLiapis, Antonios
2015-04AudioInSpace : exploring the creative fusion of generative audio, visuals and gameplayHoover, Amy K.; Cachia, William; Liapis, Antonios; Yannakakis, Georgios N.
2018Automated playtesting with procedural personas through MCTS with evolved heuristicsHolmgard, Christoffer; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2020Automatic critical mechanic discovery using playtraces in video gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Togelius, Julian
2015Automatic game script generationKhalifa, Ahmed
2020Baba is Y’all : collaborative mixed-initiative level designCharity, Megan; Khalifa, Ahmed; Togelius, Julian
2015The board game involvement model : a multidimensional analysis of the experience of board game playChircop, David (2015)
2017Board game prototyping to co-design a better location-based digital gameJones, Catherine Emma; Liapis, Antonios; Lykourentzou, Ioanna; Guido, Daniele
2020Bootstrapping conditional GANs for video game level generationRodriguez Torrado, Ruben; Khalifa, Ahmed; Cerny Green, Michael; Justesen, Niels; Risi, Sebastian; Togelius, Julian
2018Capturing the virtual movement of paintings : a game and a toolKontiza, Kalliopi; Liapis, Antonios; Padfield, Joseph
2014-06Computational game creativityLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2016-09Constrained surprise search for content generationGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2015A constructive approach for the generation of underwater environmentsAbela, Ryan; Liapis, Antonios; Yannakakis, Georgios N.
2020A continuous information gain measure to find the most discriminatory problems for AI benchmarkingStephenson, Matthew; Anderson, Damien; Khalifa, Ahmed; Levine, John; Renz, Jochen; Togelius, Julian; Salge, Christoph
2015The Coralize tool for creating underwater environmentsAbela, Ryan; Yannakakis, Georgios N.; Liapis, Antonios
2017Creation of the social identity through the dressing and the representation of the virtual body in virtual internet communitiesArvanitidou, Zoi
2015Data adventuresBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian