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Browsing by Subject Computer games -- Design
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Showing results 20 to 39 of 146
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Issue Date
Title
Author(s)
2015
Data adventures
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2018
Data-driven design : a case for maximalist game design
Barros, Gabriella A. B.
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2021
Deep learning for procedural content generation
Liu, Jialin
;
Snodgrass, Sam
;
Khalifa, Ahmed
;
Risi, Sebastian
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014
Deep multimodal fusion : combining discrete events and continuous signals
Martinez, Hector P.
;
Yannakakis, Georgios N.
2013-09-04
Digitally complemented zoomorphism : a theoretical foundation for human-animal interaction design
Westerlaken, Michelle
;
Gualeni, Stefano
2016
Discovering social and aesthetic categories of avatars : a bottom-up artificial intelligence approach using image clustering
Lim, Chong-U
;
Liapis, Antonios
;
Harrell, D. Fox
2017
Do you think this is a game?
Harrington, John
2009-11
A domain-specific embedded language approach for the scripting of game artificial intelligence
Calleja, Andrew
;
Pace, Gordon J.
2014
Don't classify ratings of affect ; rank them!
Martinez, Hector P.
;
Yannakakis, Georgios N.
;
Hallam, John
2020
Dungeons & replicants : automated game balancing via deep player behavior modeling
Pfau, Johannes
;
Liapis, Antonios
;
Volkmar, Georg
;
Yannakakis, Georgios N.
;
Malaka, Rainer
2022
Dungeons & replicants II : automated game balancing across multiple difficulty dimensions via deep player behavior modeling
Pfau, Johannes
;
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Malaka, Rainer
2019
ELIMINATION from design to analysis
Khalifa, Ahmed
;
Gopstein, Dan
;
Togelius, Julian
2013-07
Enhancements to constrained novelty search : two-population novelty search for generating game content
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2018
Evolving missions for Dwarf Quest dungeons
Karavolos, Daniel
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2016
Evolving models of player decision making : personas versus clones
Holmgard, Christoffer
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2014
Evolving personas for player decision modeling
Holmgard, Christoffer
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2016
Evolving UCT alternatives for general video game playing
Bravi, Ivan
;
Khalifa, Ahmed
;
Holmgard, Christoffer
;
Togelius, Julian
2021
Experience-driven PCG via reinforcement learning : a Super Mario Bros study
Shu, Tianye
;
Liu, Jialin
;
Yannakakis, Georgios N.
2011
Experience-driven procedural content generation
Yannakakis, Georgios N.
;
Togelius, Julian
2015-09
Experience-driven procedural content generation (extended abstract)
Yannakakis, Georgios N.
;
Togelius, Julian