Browsing by Subject Computer games -- Design

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Showing results 20 to 39 of 146 < previous   next >
Issue DateTitleAuthor(s)
2015Data adventuresBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2018Data-driven design : a case for maximalist game designBarros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2021Deep learning for procedural content generationLiu, Jialin; Snodgrass, Sam; Khalifa, Ahmed; Risi, Sebastian; Yannakakis, Georgios N.; Togelius, Julian
2014Deep multimodal fusion : combining discrete events and continuous signalsMartinez, Hector P.; Yannakakis, Georgios N.
2013-09-04Digitally complemented zoomorphism : a theoretical foundation for human-animal interaction designWesterlaken, Michelle; Gualeni, Stefano
2016Discovering social and aesthetic categories of avatars : a bottom-up artificial intelligence approach using image clusteringLim, Chong-U; Liapis, Antonios; Harrell, D. Fox
2017Do you think this is a game?Harrington, John
2009-11A domain-specific embedded language approach for the scripting of game artificial intelligenceCalleja, Andrew; Pace, Gordon J.
2014Don't classify ratings of affect ; rank them!Martinez, Hector P.; Yannakakis, Georgios N.; Hallam, John
2020Dungeons & replicants : automated game balancing via deep player behavior modelingPfau, Johannes; Liapis, Antonios; Volkmar, Georg; Yannakakis, Georgios N.; Malaka, Rainer
2022Dungeons & replicants II : automated game balancing across multiple difficulty dimensions via deep player behavior modelingPfau, Johannes; Liapis, Antonios; Yannakakis, Georgios N.; Malaka, Rainer
2019ELIMINATION from design to analysisKhalifa, Ahmed; Gopstein, Dan; Togelius, Julian
2013-07Enhancements to constrained novelty search : two-population novelty search for generating game contentLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2018Evolving missions for Dwarf Quest dungeonsKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2016Evolving models of player decision making : personas versus clonesHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2014Evolving personas for player decision modelingHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2016Evolving UCT alternatives for general video game playingBravi, Ivan; Khalifa, Ahmed; Holmgard, Christoffer; Togelius, Julian
2021Experience-driven PCG via reinforcement learning : a Super Mario Bros studyShu, Tianye; Liu, Jialin; Yannakakis, Georgios N.
2011Experience-driven procedural content generationYannakakis, Georgios N.; Togelius, Julian
2015-09Experience-driven procedural content generation (extended abstract)Yannakakis, Georgios N.; Togelius, Julian