Browsing by Subject Computer games -- Design

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Showing results 45 to 64 of 146 < previous   next >
Issue DateTitleAuthor(s)
2018Game against the machineKaravolos, Daniel; Gravina, Daniele
2012Game AI revisitedYannakakis, Georgios N.
2019Game complexity vs strategic depthStephenson, Matthew; Perez-Liebana, Diego; Nelson, Mark; Khalifa, Ahmed; Zook, Alexander
2021Game mechanic alignment theory and discoveryCerny Green, Michael; Khalifa, Ahmed; Bontrager, Philip; Canaan, Rodrigo; Togelius, Julian
2013The games for health prototypeHolmgard, Christoffer; Yannakakis, Georgios N.; Khaled, Rilla
2016General general game AITogelius, Julian; Yannakakis, Georgios N.
2020General level generationKhalifa, Ahmed
2016General video game level generationKhalifa, Ahmed; Perez-Liebana, Diego; Lucas, Simon M.; Togelius, Julian
2018Generating levels that teach mechanicsCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Nealen, Andy; Togelius, Julian
2015Generating map sketches for strategy gamesLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2015Generation of multi-floor levels for first-person shootersCachia, William (2015)
2014Generative agents for player decision modeling in gamesHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2005A generic approach for obtaining higher entertainment in predator/prey computer gamesYannakakis, Georgios N.; Hallam, John
2012-06-01How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beastsGualeni, Stefano; Janssen, Dirk; Calvi, Licia
2020I feel I feel you : a theory of mind experiment in gamesMelhart, David; Yannakakis, Georgios N.; Liapis, Antonios
2014-09The iLearnRW game : support for students with dyslexia in class and at homeCuschieri, Thomas; Khaled, Rilla; Farrugia, Vincent E.; Martinez, Hector P.; Yannakakis, Georgios N.
2018Illuminating generalization in deep reinforcement learning through procedural level generationJustesen, Niels; Rodriguez Torrado, Ruben; Bontrager, Philip; Khalifa, Ahmed; Togelius, Julian; Risi, Sebastian
2021In it for the money : monetization design in casual gamesMihaljcuk, Stanislas (2021)
2019Intentional computational level designKhalifa, Ahmed; Cerny Green, Michael; Barros, Gabriella; Togelius, Julian
2004Interesting games through stage complexity and topologyYannakakis, Georgios N.; Hallam, John