Skip navigation
Home
Browse
Communities
& Collections
Browse Items by:
Author
Title
Subject
Issue Date
Material Type
Language
Access Rights
Help
OAR@UM Help
FAQs
OAR@UM Policies
Submission Forms
Sign on to:
My OAR@UM
OAR@UM
Browsing by Subject Computer games -- Design
Jump to:
0-9
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
or enter first few letters:
Sort by:
title
issue date
submit date
In order:
Ascending
Descending
Results/Page
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Authors/Record:
All
1
5
10
15
20
25
30
35
40
45
50
Showing results 45 to 64 of 146
< previous
next >
Issue Date
Title
Author(s)
2018
Game against the machine
Karavolos, Daniel
;
Gravina, Daniele
2012
Game AI revisited
Yannakakis, Georgios N.
2019
Game complexity vs strategic depth
Stephenson, Matthew
;
Perez-Liebana, Diego
;
Nelson, Mark
;
Khalifa, Ahmed
;
Zook, Alexander
2021
Game mechanic alignment theory and discovery
Cerny Green, Michael
;
Khalifa, Ahmed
;
Bontrager, Philip
;
Canaan, Rodrigo
;
Togelius, Julian
2013
The games for health prototype
Holmgard, Christoffer
;
Yannakakis, Georgios N.
;
Khaled, Rilla
2016
General general game AI
Togelius, Julian
;
Yannakakis, Georgios N.
2020
General level generation
Khalifa, Ahmed
2016
General video game level generation
Khalifa, Ahmed
;
Perez-Liebana, Diego
;
Lucas, Simon M.
;
Togelius, Julian
2018
Generating levels that teach mechanics
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Nealen, Andy
;
Togelius, Julian
2015
Generating map sketches for strategy games
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2015
Generation of multi-floor levels for first-person shooters
Cachia, William (2015)
2014
Generative agents for player decision modeling in games
Holmgard, Christoffer
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2005
A generic approach for obtaining higher entertainment in predator/prey computer games
Yannakakis, Georgios N.
;
Hallam, John
2012-06-01
How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beasts
Gualeni, Stefano
;
Janssen, Dirk
;
Calvi, Licia
2020
I feel I feel you : a theory of mind experiment in games
Melhart, David
;
Yannakakis, Georgios N.
;
Liapis, Antonios
2014-09
The iLearnRW game : support for students with dyslexia in class and at home
Cuschieri, Thomas
;
Khaled, Rilla
;
Farrugia, Vincent E.
;
Martinez, Hector P.
;
Yannakakis, Georgios N.
2018
Illuminating generalization in deep reinforcement learning through procedural level generation
Justesen, Niels
;
Rodriguez Torrado, Ruben
;
Bontrager, Philip
;
Khalifa, Ahmed
;
Togelius, Julian
;
Risi, Sebastian
2021
In it for the money : monetization design in casual games
Mihaljcuk, Stanislas (2021)
2019
Intentional computational level design
Khalifa, Ahmed
;
Cerny Green, Michael
;
Barros, Gabriella
;
Togelius, Julian
2004
Interesting games through stage complexity and topology
Yannakakis, Georgios N.
;
Hallam, John