Browsing by Subject Computer games -- Design

Jump to: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
or enter first few letters:  
Showing results 58 to 77 of 146 < previous   next >
Issue DateTitleAuthor(s)
2012-06-01How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beastsGualeni, Stefano; Janssen, Dirk; Calvi, Licia
2020I feel I feel you : a theory of mind experiment in gamesMelhart, David; Yannakakis, Georgios N.; Liapis, Antonios
2014-09The iLearnRW game : support for students with dyslexia in class and at homeCuschieri, Thomas; Khaled, Rilla; Farrugia, Vincent E.; Martinez, Hector P.; Yannakakis, Georgios N.
2018Illuminating generalization in deep reinforcement learning through procedural level generationJustesen, Niels; Rodriguez Torrado, Ruben; Bontrager, Philip; Khalifa, Ahmed; Togelius, Julian; Risi, Sebastian
2021In it for the money : monetization design in casual gamesMihaljcuk, Stanislas (2021)
2019Intentional computational level designKhalifa, Ahmed; Cerny Green, Michael; Barros, Gabriella; Togelius, Julian
2004Interesting games through stage complexity and topologyYannakakis, Georgios N.; Hallam, John
2014Interweaving story coherence and player creativity through story-making gamesEladhari, Mirjam P.; Lopes, Philip L.; Yannakakis, Georgios N.
2015Introduction [to Emotion in Games]Karpouzis, Kostas; Yannakakis, Georgios N.
2019Introduction to the GaLA Conf 2019 Special IssueYannakakis, Georgios N.; Gentile, Manuel; Ninaus, Manuel; Liapis, Antonios
2014-10Investigating collaborative creativity via machine-mediated game blendingLopes, Phil; Yannakakis, Georgios N.
2015Investigating the impact of platformer game levels on game character believabilityCamilleri, Elizabeth
2009-10Investigating the interplay between camera viewpoints, game information, and challengeJhala, Arnav; Schwartz, Martin; Martinez, Hector P.; Yannakakis, Georgios N.
2021Learning controllable content generatorsEarle, Sam; Edwards, Maria; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian
2019Level design patterns in 2D gamesKhalifa, Ahmed; De Mesentier Silva, Fernando; Togelius, Julian
2012Limitations of choice-based interactive evolution for game level designLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2015Literature review of procedural content generation in puzzle gamesKhalifa, Ahmed; Fayek, Magda
2021Lode Encoder : AI-constrained co-creativityBhaumik, Debosmita; Khalifa, Ahmed; Togelius, Julian
2021-09-28Ludic unreliability and deceptive game designGualeni, Stefano; Van de Mosselaer, Nele
2015Map sketch generation as a serviceLiapis, Antonios