Browsing by Subject Computer games -- Design

Jump to: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
or enter first few letters:  
Showing results 71 to 90 of 146 < previous   next >
Issue DateTitleAuthor(s)
2021Learning controllable content generatorsEarle, Sam; Edwards, Maria; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian
2019Level design patterns in 2D gamesKhalifa, Ahmed; De Mesentier Silva, Fernando; Togelius, Julian
2012Limitations of choice-based interactive evolution for game level designLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2015Literature review of procedural content generation in puzzle gamesKhalifa, Ahmed; Fayek, Magda
2021Lode Encoder : AI-constrained co-creativityBhaumik, Debosmita; Khalifa, Ahmed; Togelius, Julian
2021-09-28Ludic unreliability and deceptive game designGualeni, Stefano; Van de Mosselaer, Nele
2015Map sketch generation as a serviceLiapis, Antonios
2018Mapping chess aesthetics onto procedurally generated chess-like gamesKowalski, Jakub; Liapis, Antonios; Zarczynski, Lukasz
2017Marahel : a language for constructive level generationKhalifa, Ahmed; Togelius, Julian
2013The Mario AI championship 2009-2012Togelius, Julian; Shaker, Noor; Karakovskiy, Sergey; Yannakakis, Georgios N.
2020Mario level generation from mechanics using scene stitchingCerny Green, Michael; Mugrai, Luvneesh; Khalifa, Ahmed; Togelius, Julian
2020Mech-Elites : illuminating the mechanic space of GVG-AICharity, Megan; Cerny Green, Michael; Khalifa, Ahmed; Togelius, Julian
2016Mission evolution for dungeon levelsKaravolos, Daniel; Yannakakis, Georgios N.; Liapis, Antonios
2021Mixed-initiative level design with RL brushDelarosa, Omar; Dong, Hang; Ruan, Mindy; Khalifa, Ahmed
2018Mixed-media game AIAndré, Elizabeth; Bakkes, Sander; Bidarra, Rafael; Dahlskog, Steve; Palosari Eladhari, Mirjam; Paiva, Ana; Preuss, Mike; Smith, Gillian; Sullivan, Anne; Thompson, Tommy; Thue, David; Yannakakis, Georgios N.; Young, Michael R.; Liapis, Antonios
2012Mobile gaming on a virtualized infrastructureZammit, Saviour; Muscat, Adrian; Gauci, George
2021Monte Carlo elites : quality-diversity selection as a multi-armed bandit problemSfikas, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2015-11Monte-Carlo tree search for persona based player modelingHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2015-06Motivating visual interpretations in iconoscope : designing a game for fostering creativityLiapis, Antonios; Hoover, Amy K.; Yannakakis, Georgios N.; Alexopoulos, Constantine; Dimaraki, Evangelia V.
2015-11Multi-level evolution of shooter levelsCachia, William; Liapis, Antonios; Yannakakis, Georgios N.