Skip navigation
Home
Browse
Communities
& Collections
Browse Items by:
Author
Title
Subject
Issue Date
Material Type
Language
Access Rights
Help
OAR@UM Help
FAQs
OAR@UM Policies
Submission Forms
Sign on to:
My OAR@UM
OAR@UM
Browsing by Subject Computer games -- Design
Jump to:
0-9
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
or enter first few letters:
Sort by:
title
issue date
submit date
In order:
Ascending
Descending
Results/Page
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Authors/Record:
All
1
5
10
15
20
25
30
35
40
45
50
Showing results 77 to 96 of 146
< previous
next >
Issue Date
Title
Author(s)
2015
Map sketch generation as a service
Liapis, Antonios
2018
Mapping chess aesthetics onto procedurally generated chess-like games
Kowalski, Jakub
;
Liapis, Antonios
;
Zarczynski, Lukasz
2017
Marahel : a language for constructive level generation
Khalifa, Ahmed
;
Togelius, Julian
2013
The Mario AI championship 2009-2012
Togelius, Julian
;
Shaker, Noor
;
Karakovskiy, Sergey
;
Yannakakis, Georgios N.
2020
Mario level generation from mechanics using scene stitching
Cerny Green, Michael
;
Mugrai, Luvneesh
;
Khalifa, Ahmed
;
Togelius, Julian
2020
Mech-Elites : illuminating the mechanic space of GVG-AI
Charity, Megan
;
Cerny Green, Michael
;
Khalifa, Ahmed
;
Togelius, Julian
2016
Mission evolution for dungeon levels
Karavolos, Daniel
;
Yannakakis, Georgios N.
;
Liapis, Antonios
2021
Mixed-initiative level design with RL brush
Delarosa, Omar
;
Dong, Hang
;
Ruan, Mindy
;
Khalifa, Ahmed
2018
Mixed-media game AI
André, Elizabeth
;
Bakkes, Sander
;
Bidarra, Rafael
;
Dahlskog, Steve
;
Palosari Eladhari, Mirjam
;
Paiva, Ana
;
Preuss, Mike
;
Smith, Gillian
;
Sullivan, Anne
;
Thompson, Tommy
;
Thue, David
;
Yannakakis, Georgios N.
;
Young, Michael R.
;
Liapis, Antonios
2012
Mobile gaming on a virtualized infrastructure
Zammit, Saviour
;
Muscat, Adrian
;
Gauci, George
2021
Monte Carlo elites : quality-diversity selection as a multi-armed bandit problem
Sfikas, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2015-11
Monte-Carlo tree search for persona based player modeling
Holmgard, Christoffer
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2015-06
Motivating visual interpretations in iconoscope : designing a game for fostering creativity
Liapis, Antonios
;
Hoover, Amy K.
;
Yannakakis, Georgios N.
;
Alexopoulos, Constantine
;
Dimaraki, Evangelia V.
2015-11
Multi-level evolution of shooter levels
Cachia, William
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2020
Multi-objective level generator generation with Marahel
Khalifa, Ahmed
;
Togelius, Julian
2017
Multi-segment evolution of dungeon game levels
Liapis, Antonios
2016
Murder mystery generation from open data
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2021-04-09
The musical ludo mix of Taiko no Tatsujin
Oliva, Costantino
2015-06-22
The negative effects of praise and flattery
Prook, Joachim
;
Dirk, Janssen
;
Gualeni, Stefano
2019
The Newborn World : guiding creativity in a competitive storytelling game
Liapis, Antonios