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Browsing by Subject Computer games -- Design
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Showing results 97 to 116 of 146
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Issue Date
Title
Author(s)
2018
Obstacle tower : a generalization challenge in vision, control, and planning
Juliani, Arthur
;
Khalifa, Ahmed
;
Berges, Vincent-Pierre
;
Harper, Jonathan
;
Teng, Ervin
;
Henry, Hunter
;
Crespi, Adam
;
Togelius, Julian
;
Lange, Danny
2019
Orchestrating game generation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Nelson, Mark J.
;
Preuss, Mike
;
Bidarra, Rafael
2020
Orchestrating the generation of game facets via a model of gameplay
Karavolos, Konstantinos Daniel (2020)
2021-06
Otogarden : exploring musical improvisation in digital games
Oliva, Costantino
2022
Otogarden : exploring musical improvisation in video games
Oliva, Costantino
;
Poutiainen, Ari
2018
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model
Karavolos, Daniel
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2020
PCGRL : procedural content generation via reinforcement learning
Khalifa, Ahmed
;
Bontrager, Philip
;
Earle, Sam
;
Togelius, Julian
2014
Personas versus clones for player decision modelling
Holmgard, Christoffer
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2018
Piecemeal evolution of a first person shooter level
Liapis, Antonios
2016-09
Platformer level design for player believability
Camilleri, Elizabeth
;
Yannakakis, Georgios N.
;
Dingli, Alexiei
2015
Player experience in FPS games
Aquilina, Luke (2015)
2005
Player modeling impact on player’s entertainment in computer games
Yannakakis, Georgios N.
;
Maragoudakis, Manolis
2015
Players in game spaces : a multi-disciplinary approach
Grech, Karl (2015)
2016
Playing with data : procedural generation of adventures from open data
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2017
“Press Space To Fire” : automatic video game tutorial generation
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Togelius, Julian
2019
Procedural content generation through quality-diversity
Gravina, Daniele
;
Khalifa, Ahmed
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2021
Procedurally generating game content with the use of L-systems
Vella, Miguel (2021)
2016
Psychophysiology in games
Yannakakis, Georgios N.
;
Martinez, Hector P.
;
Garbarino, Maurizio
2011
Real-time motion tracking for digital games
Bonello, Yanika Tatyana (2011)
2018
Real-world data as a seed
Liapis, Antonios