Browsing by Subject Computer games -- Design

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Showing results 102 to 121 of 146 < previous   next >
Issue DateTitleAuthor(s)
2018Pairing character classes in a deathmatch shooter game via a deep-learning surrogate modelKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2020PCGRL : procedural content generation via reinforcement learningKhalifa, Ahmed; Bontrager, Philip; Earle, Sam; Togelius, Julian
2014Personas versus clones for player decision modellingHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2018Piecemeal evolution of a first person shooter levelLiapis, Antonios
2016-09Platformer level design for player believabilityCamilleri, Elizabeth; Yannakakis, Georgios N.; Dingli, Alexiei
2015Player experience in FPS gamesAquilina, Luke (2015)
2005Player modeling impact on player’s entertainment in computer gamesYannakakis, Georgios N.; Maragoudakis, Manolis
2015Players in game spaces : a multi-disciplinary approachGrech, Karl (2015)
2016Playing with data : procedural generation of adventures from open dataBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2017“Press Space To Fire” : automatic video game tutorial generationCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Togelius, Julian
2019Procedural content generation through quality-diversityGravina, Daniele; Khalifa, Ahmed; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2021Procedurally generating game content with the use of L-systemsVella, Miguel (2021)
2016Psychophysiology in gamesYannakakis, Georgios N.; Martinez, Hector P.; Garbarino, Maurizio
2011Real-time motion tracking for digital gamesBonello, Yanika Tatyana (2011)
2018Real-world data as a seedLiapis, Antonios
2018Recomposing the Pokémon color paletteLiapis, Antonios
2015-11Refining the paradigm of sketching in AI-based level designLiapis, Antonios; Yannakakis, Georgios N.
2022Representing imaginary spaces : fantasy, fiction, and virtualityVan de Mosselaer, Nele; Gualeni, Stefano
2020Rotation, translation, and cropping for zero-shot generalizationYe, Chang; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian
2005A scheme for creating digital entertainment with substanceYannakakis, Georgios N.; Hallam, John