Issue Date | Title | Author(s) |
2012 | Diversified virtual camera composition | Preuss, Mike; Burelli, Paolo; Yannakakis, Georgios N. |
2016 | Emotion-driven level generation | Togelius, Julian; Yannakakis, Georgios N. |
2016 | Evaluating content generators | Shaker, Noor; Smith, Gillian; Yannakakis, Georgios N. |
2016 | Framing tension for game generation | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2017 | Learning the patterns of balance in a multi-player shooter game | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2012 | A procedural procedural level generator generator | Kerssemakers, Manuel; Tuxen, Jeppe; Togelius, Julian; Yannakakis, Georgios N. |
2009 | Real-time game adaptation for optimizing player satisfaction | Yannakakis, Georgios N.; Hallam, John |
2010 | Search-based procedural content generation | Togelius, Julian; Yannakakis, Georgios N.; Stanley, Kenneth O.; Browne, Cameron |
2011 | Search-based procedural content generation : a taxonomy and survey | Togelius, Julian; Yannakakis, Georgios N.; Stanley, Kenneth O.; Browne, Cameron |
2010 | Siren : towards adaptive serious games for teaching conflict resolution | Yannakakis, Georgios N.; Togelius, Julian; Khaled, Rilla; Jhala, Arnav; Karpouzis, Kostas; Paiva, Ana; Vasalou, Asimina |
2012 | Spicing up map generation | Mahlmann, Tobias; Togelius, Julian; Yannakakis, Georgios N. |
2011 | Suggesting new plot elements for an interactive story | Giannatos, Spyridon; Nelson, Mark J.; Cheong, Yun-Gyung; Yannakakis, Georgios N. |
2010 | Towards affective camera control in games | Yannakakis, Georgios N.; Martinez, Hector P.; Jhala, Arnav |
2010 | Towards automatic personalized content generation for platform games | Shaker, Noor; Yannakakis, Georgios N.; Togelius, Julian |
2012 | Towards player-driven procedural content generation | Shaker, Noor; Yannakakis, Georgios N.; Togelius, Julian |
2010 | Towards procedural level generation for rehabilitation | Dimovska, Dajana; Jarnfelt, Patrick; Selvig, Sebbe; Yannakakis, Georgios N. |
2011 | Towards procedural strategy game generation : evolving complementary unit types | Mahlmann, Tobias; Togelius, Julian; Yannakakis, Georgios N. |
2013 | Transforming exploratory creativity with DeLeNoX | Liapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N. |
2012 | User modelling and adaptive, natural interaction for conflict resolution | Karpouzis, Kostas; Yannakakis, Georgios N.; Paiva, Ana; Nielsen, Jeppe Herlev; Vasalou, Asimina; Jhala, Arnav |
2011 | What is procedural content generation? Mario on the borderline | Togelius, Julian; Kastbjerg, Emil; Schedl, David; Yannakakis, Georgios N. |