Browsing by Subject Computer games -- Design and construction

Jump to: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
or enter first few letters:  
Showing results 4 to 20 of 20 < previous 
Issue DateTitleAuthor(s)
2016Framing tension for game generationLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2017Learning the patterns of balance in a multi-player shooter gameKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2012A procedural procedural level generator generatorKerssemakers, Manuel; Tuxen, Jeppe; Togelius, Julian; Yannakakis, Georgios N.
2009Real-time game adaptation for optimizing player satisfactionYannakakis, Georgios N.; Hallam, John
2010Search-based procedural content generationTogelius, Julian; Yannakakis, Georgios N.; Stanley, Kenneth O.; Browne, Cameron
2011Search-based procedural content generation : a taxonomy and surveyTogelius, Julian; Yannakakis, Georgios N.; Stanley, Kenneth O.; Browne, Cameron
2010Siren : towards adaptive serious games for teaching conflict resolutionYannakakis, Georgios N.; Togelius, Julian; Khaled, Rilla; Jhala, Arnav; Karpouzis, Kostas; Paiva, Ana; Vasalou, Asimina
2012Spicing up map generationMahlmann, Tobias; Togelius, Julian; Yannakakis, Georgios N.
2011Suggesting new plot elements for an interactive storyGiannatos, Spyridon; Nelson, Mark J.; Cheong, Yun-Gyung; Yannakakis, Georgios N.
2010Towards affective camera control in gamesYannakakis, Georgios N.; Martinez, Hector P.; Jhala, Arnav
2010Towards automatic personalized content generation for platform gamesShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2012Towards player-driven procedural content generationShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2010Towards procedural level generation for rehabilitationDimovska, Dajana; Jarnfelt, Patrick; Selvig, Sebbe; Yannakakis, Georgios N.
2011Towards procedural strategy game generation : evolving complementary unit typesMahlmann, Tobias; Togelius, Julian; Yannakakis, Georgios N.
2013Transforming exploratory creativity with DeLeNoXLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2012User modelling and adaptive, natural interaction for conflict resolutionKarpouzis, Kostas; Yannakakis, Georgios N.; Paiva, Ana; Nielsen, Jeppe Herlev; Vasalou, Asimina; Jhala, Arnav
2011What is procedural content generation? Mario on the borderlineTogelius, Julian; Kastbjerg, Emil; Schedl, David; Yannakakis, Georgios N.