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Browsing by Subject Computer graphics
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Showing results 3 to 22 of 65
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Issue Date
Title
Author(s)
2013
Acquisition, representation and rendering of real-world models using polynomial texture maps in 3D
Vassallo, Elaine (2013)
2003
Adaptive real-time rendering of 3D objects using continuous level of detail
Pawley, Glen (2003)
2022
Anvil : a tool for visual debugging of rendering pipelines
Napoli, Kevin
;
Bugeja, Keith
;
Spina, Sandro
;
Magro, Mark
;
De Barro, Adrian
2010
Augmented reality gaming
Galea, Keith (2010)
2021
Automated segmentation of microtomography imaging of Egyptian mummies
Tanti, Marc
;
Berruyer, Camille
;
Tafforeau, Paul
;
Muscat, Adrian
;
Farrugia, Reuben A.
;
Scerri, Kenneth
;
Valentino, Gianluca
;
Solé, V. Armando
;
Briffa, Johann A.
2010
Automatic avatar creator
Galdies, Keith (2010)
1989
Character display board
Bartolo, Anton (1989)
2014
Collaboration-based global illumination for IlluminaPRT
Portelli, Matthias (2014)
2014
Collaborative high-fidelity rendering over peer-to-peer networks
Bugeja, Keith
;
Debattista, Kurt
;
Spina, Sandro
;
Chalmers, A.
2017
Context aware high-fidelity rendering over peer-to-peer systems
De Barro, Adrian
2017
Context aware high-fidelity rendering over peer-to-peer systems
De Barro, Adrian
2013
COSFIRE : a trainable features approach to pattern recognition
Azzopardi, George
;
Petkov, Nicolai
2011
DIBL : Dynamic Image Based Lighting
Gauci, Rodney (2011)
2013
Distributed high-fidelity graphics using P2P
D'Agostino, Daniel (2013)
2017
A distributed pipeline for interactive physically based rendering
Magro, Mark Charles
2015
DrawCompileEvolve : sparking interactive evolutionary art with human creations.
Zhang, Jinhong
;
Taarnby, Rasmus
;
Liapis, Antonios
;
Risi, Sebastian
2017
Efficient rendering of shadowcasting for multiple dynamic point light sources
Apap, Jean Karl
2017
Efficient rendering of soft shadows for multiple dynamic area light sources
Griscti Soler, Nicholas
2011
Enriching the browsing experience
Montebello, Matthew
;
Camilleri, Vanessa
;
Theuma, Simon
2003
Exploiting programmable graphics hardware to accelerate ray tracing
Vella, Brian (2003)