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Showing results 34 to 53 of 65 < previous   next >
Issue DateTitleAuthor(s)
2021Improving super-resolution performance using meta-attention layersAquilina, Matthew; Galea, Christian; Abela, John; Camilleri, Kenneth P.; Farrugia, Reuben A.
2012Innovation in film : it's perfectly possibleHarrison, Audrey (2012)
2003Interactive adaptive global illuminationPowell, Christopher (2003)
2017Interactive high-fidelity rendering in the CloudAbela, Andrew
2020Interactive out-of-core visualisationAbela, Andrew
2015Investigating user response to a hybrid sketch based interface for creating 3D virtual models in an immersive environmentBonnici, Alexandra; Israel, Johann Habakuk; Muscat, Anne Marie; Camilleri, Daniel; Camilleri, Kenneth P.; Rothenburg, Uwe
2017The media’s use of selectivity in representationMercieca, Andrew
2017Mixed-initiative creative drawing with webIconoscopeLiapis, Antonios
2016Non-photorealistic rendering of scenesTerribile, Kenneth
2017Optimising path tracing with genetic algorithmsFarrugia, James
1999Orion's Belt : a video dissertation in computer animationCallus, Paula (1999)
2013Parallel construction and update of acceleration structures for ray tracingNapoli, Kevin (2013)
2012Path tracing using heterogeneous computingEllul Pirotta, Alan (2012)
2007Photon : particle-based effect simulation and rendering imageVella, George (2007)
2018Physically correct transparency in real-time renderingAzzopardi, Beatrix (2018)
1986A practical part programming and part nesting systemSchembri, Mario (1986)
2021Procedurally generating game content with the use of L-systemsVella, Miguel (2021)
2019Real-time GI for dynamic environments using temporal filteringTonna, Kevin
2022Real-time global illumination on distributed systemsMagro, Mark Charles (2022)
2014Real-time selective renderingGalea, Steven (2014)