Browsing by Subject Computer graphics

Jump to: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
or enter first few letters:  
Showing results 40 to 59 of 65 < previous   next >
Issue DateTitleAuthor(s)
2017The media’s use of selectivity in representationMercieca, Andrew
2017Mixed-initiative creative drawing with webIconoscopeLiapis, Antonios
2016Non-photorealistic rendering of scenesTerribile, Kenneth
2017Optimising path tracing with genetic algorithmsFarrugia, James
1999Orion's Belt : a video dissertation in computer animationCallus, Paula (1999)
2013Parallel construction and update of acceleration structures for ray tracingNapoli, Kevin (2013)
2012Path tracing using heterogeneous computingEllul Pirotta, Alan (2012)
2007Photon : particle-based effect simulation and rendering imageVella, George (2007)
2018Physically correct transparency in real-time renderingAzzopardi, Beatrix (2018)
1986A practical part programming and part nesting systemSchembri, Mario (1986)
2021Procedurally generating game content with the use of L-systemsVella, Miguel (2021)
2019Real-time GI for dynamic environments using temporal filteringTonna, Kevin
2022Real-time global illumination on distributed systemsMagro, Mark Charles (2022)
2014Real-time selective renderingGalea, Steven (2014)
2015Remote rendering of streamed direct 3D gamesGalea, Sean
2014Scene segmentation and understanding for context-free point cloudsSpina, Sandro; Debattista, Kurt; Bugeja, Keith; Chalmers, Alan
2018A study on affect model validity : nominal vs ordinal labelsMelhart, David; Sfikas, Konstantinos; Giannakakis, Giorgos; Yannakakis, Georgios N.; Liapis, Antonios
2020Synthesis and editing of realistic urban road networksGauci, Gabriel-Thomas (2020)
2020The texture shading cache : an approach to asynchronous interactive illuminationCauchi, Aidan (2020)
2018A tool for constructing and visualising bidirectional scattering distribution functionsButtigieg, Nicholas Karl