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Showing results 51 to 65 of 65 < previous 
Issue DateTitleAuthor(s)
2019Real-time GI for dynamic environments using temporal filteringTonna, Kevin
2022Real-time global illumination on distributed systemsMagro, Mark Charles (2022)
2014Real-time selective renderingGalea, Steven (2014)
2015Remote rendering of streamed direct 3D gamesGalea, Sean
2014Scene segmentation and understanding for context-free point cloudsSpina, Sandro; Debattista, Kurt; Bugeja, Keith; Chalmers, Alan
2018A study on affect model validity : nominal vs ordinal labelsMelhart, David; Sfikas, Konstantinos; Giannakakis, Giorgos; Yannakakis, Georgios N.; Liapis, Antonios
2020Synthesis and editing of realistic urban road networksGauci, Gabriel-Thomas (2020)
2020The texture shading cache : an approach to asynchronous interactive illuminationCauchi, Aidan (2020)
2018A tool for constructing and visualising bidirectional scattering distribution functionsButtigieg, Nicholas Karl
2007Towards an evaluation framework for digital video watermarkingDarmanin, Owen (2007)
2015Virtual 3D camera composition using particle swarm optimizationMuscat, Miguel
2015Virtual 3D camera composition using particle swarm optimizationMuscat, Miguel (2015)
2009VirtualXibIT : framework for the venue authoring, population, and visualisation of 3D virtual exhibitionsVassallo, Elaine (2009)
2008Vistas : an extensible, object-oriented, real-time three-dimensional rendering frameworkBugeja, Keith
2018Weight prediction of pigs from Kinect image dataMicallef, Neil