Browsing by Subject Computer simulation

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Showing results 45 to 64 of 91 < previous   next >
Issue DateTitleAuthor(s)
2013Load modelling and simulation of household electricity consumption for the evaluation of demand-side management strategiesBajada, Josef; Fox, Maria; Long, Derek
2010Low-density parity-check codes for asymmetric distributed source codingMicallef, Jeffrey J.; Farrugia, Reuben A.; Debono, Carl James
2014Macroscopic traffic flow model validation at congested freeway off-ramp areasSpiliopoulou, A.; Kontorinaki, Maria; Papageorgiou, M.; Kopelias, P.
2010Microprocessor operation simulationCefai, Isaac (2010)
2010A mobile shopping assistantAttard, Maria (2010)
2012A model for cultural attributesSeychell, Dylan; Dingli, Alexiei; Debono, Carl James
2012Modelling global pattern formations for collaborative learning environmentsGrappiolo, Corrado; Cheong, Yun-Gyung; Khaled, Rilla; Yannakakis, Georgios N.
2011A modular pluggable simulation frameworkXuereb, Matthew (2011)
2010Order estimation of multivariate ARMA modelsCamilleri, Tracey A.; Camilleri, Kenneth P.; Fabri, Simon G.
2015Overview of nonlinear programming methods suitable for calibration of traffic flow modelsKontorinaki, Maria; Spiliopoulou, Anastasia; Papamichail, Ioannis; Papageorgiou, Markos; Tyrinopoulos, Yannis; Chrysoulakis, John
2019Particles in turbulent separated flow over a bump : effect of the Stokes number and lift forceMollicone, Jean-Paul; Sharifi, Mahshid; Battista, Francesco; Gualtieri, Paolo; Casciola, Carlo Massimo
2011Path finding and collision avoidance in a multi-agent systemVella, Edward (2011)
2003Performance, robustness and effort cost comparison of machine learning mechanisms in FlatLandYannakakis, Georgios N.; Levine, John; Hallam, John; Papageorgiou, Markos
2007Photon : particle-based effect simulation and rendering imageVella, George (2007)
2009Player modeling using self-organization in Tomb Raider : UnderworldDrachen, Anders; Canossa, Alessandro; Yannakakis, Georgios N.
2010Predicting player behavior in Tomb Raider : UnderworldMahlmann, Tobias; Drachen, Anders; Togelius, Julian; Canossa, Alessandro; Yannakakis, Georgios N.
2012Prototyping an adaptive educational game for conflict resolutionBerger, Florian; Yannakakis, Georgios N.; Liapis, Antonios
1989PUMA 260 simulatorCassar, Joseph (1989)
2011A rapid review method for extremely large corpora of literature : applications to the domains of modelling, simulation, and managementJahangirian, Mohsen; Eldabi, Tillal; Garg, Lalit; Jun, Gyuchan Thomas; Naseer, Aisha; Patel, Brijesh; Stergioulas, Lampros; Young, Terry
2009Real-time game adaptation for optimizing player satisfactionYannakakis, Georgios N.; Hallam, John