Browsing by Subject Gambling industry -- Malta

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Showing results 16 to 35 of 56 < previous   next >
Issue DateTitleAuthor(s)
2017Effectively managing internet fraud risk : a comparative analysis of banks and gaming companies in MaltaBarthet, Pia
2021Exploring parental leave from the employers’ perspective in igaming sectorButtigieg, Claudette (2021)
2019Exploring what impact Millennials and Generation X have on employee retention within the iGaming industry in MaltaMicallef Trigona, Stephanie
2017Facilitating the retention of mothers in the gaming sectorApap, Lisa
2022The fight against money laundering and its effects on corporate service providers and gaming companiesScerri, Erika (2022)
2021-05Gambling can seriously damage your healthAttard Montalto, Simon
2016The gaming industry in Malta : a regulatory perspectiveZammit, Andrew
2020The GDPR and its financial impact on local gaming companies : an analysisGerada, Kimberly
2018How Gen Z is transforming HRM practice at the workplaceChetcuti, Aimée R.
2017The impact of IFRS 16 ‘leases’ on Maltese licensed gaming companiesAttard, Julia
2019The impact of new STR requirements on Maltese gaming and banking sectorsCamilleri, Michelle (2019)
2018The impact of the Maltese gambling advertising on the buying behaviour of habitual gamblersCaruana, Justine
2018Integration of different cultures within organisationsCutajar, Christopher
2019An internal audit assessment of a Maltese remote gaming companyCaruana, Karl
2018Intrapreneurship strategy as a competitive advantageCilia, Jade
2018An investigation in the strategic use of social media within the online gambling industry in MaltaAgius, Kalean
2018Land based casinos : a legislative revampBriffa, Martina
2019Malta's remote gaming industry and the proposed common consolidated corporate tax baseSchembri, Tamara
2019Managing diversity at the work place : analysing the relationship between cultural intelligence, interpersonal leadership skills and team dynamicsCachia, Lucille
2022Measuring the value of intangible assets in the local gaming industry : an analysisZammit, Paul (2022)