Browsing by Subject Games -- Design

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Showing results 55 to 69 of 69 < previous 
Issue DateTitleAuthor(s)
2020Tabletop roleplaying games as procedural content generatorsGuzdial, Matthew; Acharya, Devi; Kreminski, Max; Cook, Michael; Eladhari, Mirjam; Liapis, Antonios; Sullivan, Anne
2019-08Taiko no Tatsujin : musical literacy in the media mixOliva, Costantino
2021-01A theodicy for artificial universes : moral considerations on simulation hypothesesGualeni, Stefano
2019-09There's no place like home : dwelling and being at home in digital gamesVella, Daniel
2016Toshio Iwai : digital games as musical realizationsOliva, Costantino
2021Towards general models of player experience : a study within genresMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2021Trace it like you believe it : time-continuous believability predictionPacheco, Cristiana; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.; Perez-Liebana, Diego
2012Videogame soundscapesOliva, Costantino
2009Virtual environments using the Ninendo WiimoteCuschieri, James (2009)
2020Virtual existentialism : meaning and subjectivity in virtual worldsGualeni, Stefano; Vella, Daniel
2020-01Virtual world-weariness : on delaying the experiential erosion of digital environmentsGualeni, Stefano
2012The virtualization of videogames input devicesOliva, Costantino
2010Virtually in ruins : the imagery and spaces of ruin in digital gamesVella, Daniel
2020-09Workshops of our own : analysing constraint play in digital gamesHarrington, Jonathan;
2021-12-14"You Won't Even Know Who You Are Any More" : Bakthinian polyphony and the challenge to the ludic subject in disco elysiumVella, Daniel; Cielecka, Magdalena