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Browsing by Subject Gamification
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Showing results 4 to 21 of 21
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Issue Date
Title
Author(s)
2019
Contributing to value creation through gamification as engagement marketing
Grech, Elaine Marie
;
Briguglio, Marie
;
Said, Emanuel
2020
Create digital games for education : dame design as a teaching methodology
Wernbacher, Thomas
;
Reuter, Robert
;
Denk, Natalie
;
Pfeiffer, Alexander
;
Koenig, Nikolaus
;
Fellnhofer, Katharina
;
Grixti, Adeleide
;
Bezzina, Stephen
;
Jannot, Eric
2024
A field experiment on gamification of physical activity – effects on motivation and steps
Grech, Elaine Marie
;
Briguglio, Marie
;
Said, Emanuel
2019
Games, design and assessment : how game designers are doing it right
Bezzina, Stephen
2023
Gamification : use in tourism business management
Pizło, Wojciech
;
Mazurkiewicz-Pizło, Anna
2019
Gamification as an engagement marketing strategy
Grech, Elaine Marie
;
Briguglio, Marie
;
Said, Emanuel
2018
Gamification in social marketing campaigns : an investigation into the effect of badges and a community element in gamification on a social marketing campaign aimed at increasing walking amongst adults
Baron, Shaun
2017
A gamified beacon based conference management system
Zerafa, Kenneth
2017
Gamified beacons
Mizzi, Daniel
2020
How do gamified quantified self experiences increase physical activity and well-being? Competitive, collaborative and coopetitive treatments
Grech, Elaine Marie
;
Briguglio, Marie
;
Said, Emanuel
2021
Lessons learnt from the user journey of well-known digital games for the development of educational software
Pfeiffer, Alexander
;
Denk, Natalie
;
Wernbacher, Thomas
;
Bezzina, Stephen
2018
Player 1 : ready to learn
Jarvilehto, Lauri
;
Cameron, Sara
2024
Protocol for a randomised controlled field experiment on the effect of different gamification designs of physical activity
Grech, Elaine Marie
;
Briguglio, Marie
;
Said, Emanuel
2023
A risk analysis on the gamification of trading applications
Cassar, Cristian (2023)
2023
Self-tracking and gamification of physical activity : effects on wellbeing
Grech, Elaine Marie
;
Briguglio, Marie
;
Said, Emanuel
2018
Selfie as a motivational tool for city exploration
Bugeja, Mark
;
Dingli, Alexiei
;
Seychell, Dylan
2020
The use of blockchain-supported reward systems for knowledge transfer between generations
Pfeiffer, Alexander
;
Bezzina, Stephen
;
Wernbacher, Thomas
;
Vella, Vince
;
Dingli, Alexiei
;
Serada, Alesja
2020
Using technology and gamification as a means of enhancing users’ experience at cultural heritage sites
Bugeja, Mark
;
Grech, Elaine Marie