Browsing by Subject Human-computer interaction

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Issue DateTitleAuthor(s)
2018Accessible choral ensembles for visually impaired singersGalea, Claire; Porter, Chris
2013Active player modellingTogelius, Julian; Shaker, Noor; Yannakakis, Georgios N.
2016Adaptable & adaptive personalised news recommendation interfaceCuschieri, Nigel
2015Adapting virtual camera behaviour through player modellingBurelli, Paolo; Yannakakis, Georgios N.
2013-08Adaptive game level creation through rank-based interactive evolutionLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2005AI in computer games : generating interesting interactive opponents by the use of evolutionary computationYannakakis, Georgios N.
2019An AI with empathy?Bondin, Luca; Dingli, Alexiei
2011Analysing the relevance of experience partitions to the prediction of players’ self-reports of affectMartinez, Hector P.; Yannakakis, Georgios N.
2009Analyzing the impact of camera viewpoint on player psychophysiologyPerez Martinez, Hector; Jhala, Arnav; Yannakakis, Georgios N.
2022The Arousal video Game AnnotatIoN (AGAIN) datasetMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2022Assessing task difficulty in software testing using biometric measuresCamilleri, Daryl; Micallef, Mark; Porter, Chris
2017Augmented reality in exploratory testing activitiesBorg, Samuel
2021Automated on-page usability testingBaldacchino, Joseph (2021)
2020Automatic critical mechanic discovery using playtraces in video gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Togelius, Julian
2020Automatic detection and classification of head movements in face-to-face conversationsPaggio, Patrizia; Gatt, Albert; Klinge, Roman
2009Automatic facial expression recognition system (AFER)Kind, Adrian (2009)
2017Axiological world picture of the virtual language personality in blog-discourse spaceEvsyukova, Tatyana Vsevolodovna; Agababyan, Susanna Rubenovna; Kotelnikova, Evgenya Vladimirovna; Germasheva, Tatyana Martirosovna
2023Blink, pull, nudge or tap? The impact of secondary input modalities on eye-typing performancePorter, Chris; Zammit, Gary
2017Board game prototyping to co-design a better location-based digital gameJones, Catherine Emma; Liapis, Antonios; Lykourentzou, Ioanna; Guido, Daniele
2022Boggle : an SSVEP-based BCI web browserCamilleri, Alison; Porter, Chris; Camilleri, Tracey A.