Skip navigation
Home
Browse
Communities
& Collections
Browse Items by:
Author
Title
Subject
Issue Date
Material Type
Language
Access Rights
Help
OAR@UM Help
FAQs
OAR@UM Policies
Submission Forms
Sign on to:
My OAR@UM
OAR@UM
Browsing by Subject Human-computer interaction
Jump to:
0-9
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
or enter first few letters:
Sort by:
title
issue date
submit date
In order:
Ascending
Descending
Results/Page
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Authors/Record:
All
1
5
10
15
20
25
30
35
40
45
50
Showing results 169 to 188 of 279
< previous
next >
Issue Date
Title
Author(s)
2014
A language for representing and extracting 3D geometry semantics from paper-based sketches
Farrugia, Philip
;
Camilleri, Kenneth P.
;
Borg, Jonathan C.
2009-11
Learning from preferences and selected multimodal features of players
Yannakakis, Georgios N.
2014
Lifelong verification of software systems
Colombo, Christian
;
Micallef, Mark
;
Pace, Gordon J.
2012
Limitations of choice-based interactive evolution for game level design
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2022
Live support by chatbots with artificial intelligence : a future research agenda
Camilleri, Mark Anthony
;
Troise, Ciro
2016
Locality preserving projections in affective electroencephalogram analysis
Seychell, Jurgen
2021
Love in games : experience and representation
Ntelia, Renata (2021)
2023
Managing pain through federated affective computing
Bondin, Luca (2023)
2011
Mining multimodal sequential patterns : a case study on affect detection
Martinez, Hector P.
;
Yannakakis, Georgios N.
2017
Mixed-initiative creative interfaces
Deterding, Sebastian
;
Hook, Jonathan
;
Fiebrink, Rebecca
;
Gillies, Marco
;
Gow, Jeremy
;
Akten, Memo
;
Smith, Gillian
;
Liapis, Antonios
;
Compton, Kate
2008
Model checking user interfaces
Cauchi, Abigail
;
Pace, Gordon J.
;
Spina, Sandro
2016
Model-based head pose-free gaze estimation for assistive communication
Cristina, Stefania
;
Camilleri, Kenneth P.
2010
Modeling player experience for content creation
Pedersen, Chris
;
Togelius, Julian
;
Yannakakis, Georgios N.
2009
Modeling player experience in Super Mario Bros
Pedersen, Chris
;
Togelius, Julian
;
Yannakakis, Georgios N.
2017
Modelling affect for horror soundscapes
Lopes, Phil
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2006
Modelling children’s entertainment in the playware playground
Yannakakis, Georgios N.
;
Lund, Henrik Hautop
;
Hallam, John
2021
Modelling of blink-related eyelid-induced shunting on the electrooculogram
Barbara, Nathaniel
;
Camilleri, Tracey A.
;
Camilleri, Kenneth P.
2011
Modelling virtual camera behaviour through player gaze
Picardi, Andrea
;
Burelli, Paolo
;
Yannakakis, Georgios N.
2010
Mood identification
Doublet, Wayne John (2010)
2005
Multimodal communication in virtual environments
Paggio, Patrizia
;
Jongejan, Bart