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Browsing by Subject Level design (Computer science)
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Showing results 21 to 40 of 93
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Issue Date
Title
Author(s)
2007
Digital games as designed experience : reframing the concept of immersion
Calleja, Gordon
2017
Do you think this is a game?
Harrington, John
2011
Evolving interesting maps for a first person shooter
Cardamone, Luigi
;
Yannakakis, Georgios N.
;
Togelius, Julian
;
Lanzi, Pier Luca
2012
Evolving levels for Super Mario Bros using grammatical evolution
Shaker, Noor
;
Nicolau, Miguel
;
Yannakakis, Georgios N.
;
Togelius, Julian
;
O'Neill, Michael
2018
Evolving missions for Dwarf Quest dungeons
Karavolos, Daniel
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2012
Evolving personalized content for Super Mario Bros using grammatical evolution
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian
;
Nicolau, Miguel
;
O'Neill, Michael
2021
Experience-driven PCG via reinforcement learning : a Super Mario Bros study
Shu, Tianye
;
Liu, Jialin
;
Yannakakis, Georgios N.
2016
The experience-driven perspective
Shaker, Noor
;
Togelius, Julian
;
Yannakakis, Georgios N.
2011
Experience-driven procedural content generation
Yannakakis, Georgios N.
;
Togelius, Julian
2019
Fusing level and ruleset features for multimodal learning of gameplay outcomes
Liapis, Antonios
;
Karavolos, Daniel
;
Makantasis, Konstantinos
;
Sfikas, Konstantinos
;
Yannakakis, Georgios N.
2018
Game against the machine
Karavolos, Daniel
;
Gravina, Daniele
2020
General level generation
Khalifa, Ahmed
2016
General video game level generation
Khalifa, Ahmed
;
Perez-Liebana, Diego
;
Lucas, Simon M.
;
Togelius, Julian
2022
A general-purpose expressive algorithm for room-based environments
Sfikas, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2018
Generating levels that teach mechanics
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Nealen, Andy
;
Togelius, Julian
2018
Illuminating generalization in deep reinforcement learning through procedural level generation
Justesen, Niels
;
Rodriguez Torrado, Ruben
;
Bontrager, Philip
;
Khalifa, Ahmed
;
Togelius, Julian
;
Risi, Sebastian
2023
The implied designer of digital games
Van de Mosselaer, Nele
;
Gualeni, Stefano
2019
Intentional computational level design
Khalifa, Ahmed
;
Cerny Green, Michael
;
Barros, Gabriella
;
Togelius, Julian
2004
Interactive opponents generate interesting games
Yannakakis, Georgios N.
;
Hallam, John
2019
Introduction to the GaLA Conf 2019 Special Issue
Yannakakis, Georgios N.
;
Gentile, Manuel
;
Ninaus, Manuel
;
Liapis, Antonios