Browsing by Subject Level design (Computer science)

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Showing results 21 to 40 of 93 < previous   next >
Issue DateTitleAuthor(s)
2007Digital games as designed experience : reframing the concept of immersionCalleja, Gordon
2017Do you think this is a game?Harrington, John
2011Evolving interesting maps for a first person shooterCardamone, Luigi; Yannakakis, Georgios N.; Togelius, Julian; Lanzi, Pier Luca
2012Evolving levels for Super Mario Bros using grammatical evolutionShaker, Noor; Nicolau, Miguel; Yannakakis, Georgios N.; Togelius, Julian; O'Neill, Michael
2018Evolving missions for Dwarf Quest dungeonsKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2012Evolving personalized content for Super Mario Bros using grammatical evolutionShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian; Nicolau, Miguel; O'Neill, Michael
2021Experience-driven PCG via reinforcement learning : a Super Mario Bros studyShu, Tianye; Liu, Jialin; Yannakakis, Georgios N.
2016The experience-driven perspectiveShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2011Experience-driven procedural content generationYannakakis, Georgios N.; Togelius, Julian
2019Fusing level and ruleset features for multimodal learning of gameplay outcomesLiapis, Antonios; Karavolos, Daniel; Makantasis, Konstantinos; Sfikas, Konstantinos; Yannakakis, Georgios N.
2018Game against the machineKaravolos, Daniel; Gravina, Daniele
2020General level generationKhalifa, Ahmed
2016General video game level generationKhalifa, Ahmed; Perez-Liebana, Diego; Lucas, Simon M.; Togelius, Julian
2022A general-purpose expressive algorithm for room-based environmentsSfikas, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2018Generating levels that teach mechanicsCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Nealen, Andy; Togelius, Julian
2018Illuminating generalization in deep reinforcement learning through procedural level generationJustesen, Niels; Rodriguez Torrado, Ruben; Bontrager, Philip; Khalifa, Ahmed; Togelius, Julian; Risi, Sebastian
2023The implied designer of digital gamesVan de Mosselaer, Nele; Gualeni, Stefano
2019Intentional computational level designKhalifa, Ahmed; Cerny Green, Michael; Barros, Gabriella; Togelius, Julian
2004Interactive opponents generate interesting gamesYannakakis, Georgios N.; Hallam, John
2019Introduction to the GaLA Conf 2019 Special IssueYannakakis, Georgios N.; Gentile, Manuel; Ninaus, Manuel; Liapis, Antonios