Skip navigation
Home
Browse
Communities
& Collections
Browse Items by:
Author
Title
Subject
Issue Date
Material Type
Language
Access Rights
Help
OAR@UM Help
FAQs
OAR@UM Policies
Submission Forms
Sign on to:
My OAR@UM
OAR@UM
Browsing by Subject Level design (Computer science)
Jump to:
0-9
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
or enter first few letters:
Sort by:
title
issue date
submit date
In order:
Ascending
Descending
Results/Page
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Authors/Record:
All
1
5
10
15
20
25
30
35
40
45
50
Showing results 7 to 26 of 93
< previous
next >
Issue Date
Title
Author(s)
2010
Cellular automata for real-time generation of infinite cave levels
Johnson, Lawrence
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014
Characteristics of generatable games
Togelius, Julian
;
Nelson, Mark J.
;
Liapis, Antonios
2012
Co-creating game content using an adaptive model of user taste
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014
Constrained novelty search : a study on game content generation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2015
A constructive approach for the generation of underwater environments
Abela, Ryan
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2013
Controllable procedural map generation via multiobjective evolution
Togelius, Julian
;
Preuss, Mike
;
Beume, Nicola
;
Wessing, Simon
;
Hagelback, Johan
;
Yannakakis, Georgios N.
;
Grappiolo, Corrado
2015
The Coralize tool for creating underwater environments
Abela, Ryan
;
Yannakakis, Georgios N.
;
Liapis, Antonios
2015
Data adventures
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2018
DATA Agent
Cerny Green, Michael
;
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2018
Data-driven design : a case for maximalist game design
Barros, Gabriella A. B.
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2021
Deep learning for procedural content generation
Liu, Jialin
;
Snodgrass, Sam
;
Khalifa, Ahmed
;
Risi, Sebastian
;
Yannakakis, Georgios N.
;
Togelius, Julian
2013
Designer modeling for personalized game content creation tools
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014-08
Designer modeling for sentient sketchbook
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2012
Digging deeper into platform game level design : session size and sequential features
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian
2007
Digital games as designed experience : reframing the concept of immersion
Calleja, Gordon
2017
Do you think this is a game?
Harrington, John
2011
Evolving interesting maps for a first person shooter
Cardamone, Luigi
;
Yannakakis, Georgios N.
;
Togelius, Julian
;
Lanzi, Pier Luca
2012
Evolving levels for Super Mario Bros using grammatical evolution
Shaker, Noor
;
Nicolau, Miguel
;
Yannakakis, Georgios N.
;
Togelius, Julian
;
O'Neill, Michael
2018
Evolving missions for Dwarf Quest dungeons
Karavolos, Daniel
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2012
Evolving personalized content for Super Mario Bros using grammatical evolution
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian
;
Nicolau, Miguel
;
O'Neill, Michael